April 18, 2014

Fly Catbug Fly!

from Jay Is Games

Platform: iOS, Android — Fly Catbug Fly! From Pendleton Ward's webseries Bravest Warriors, it's Catbug starring in his own game! Fly through locales from the show collecting a plethora of items and toss 'em into portals to make money! Purchase fancy power-ups and a stylish new wardrobe! Call in Chris, Beth, Wallow and Danny to help you out! Fly, Catbug, Fly! Tagged as: action, android, arcade, cartoonhangover, game, ios, ipad, iphone, jumpandrun, ludoko, mobile, rating-y, tablet, upgrade

Monkey GO Happy Easter

from Jay Is Games

Platform: Flash — Monkey GO Happy Easter There are one hundred eggs hiding in this cute and colourful point-and-click puzzle game, but finding all of them won't be easy! Search and solve simple puzzles to bring smiles to the monkeys on this tastiest of holidays. Tagged as: browser, flash, free, game, linux, mac, monkeygohappy, pencilkids, pointandclick, puzzle, rating-g, windows

Golden Krone Hotel

from Jay Is Games

Golden Krone Hotel You may think your objective in this dungeoncrawling turn-based RPG is straightforward--steal the Golden Krone and kill the Vampire Prince. But it's not as easy as it seems, and whether you are human or vampire becomes a complex issue as you move from floor to floor in the Golden Krone Hotel. Tagged as: browser, dungeoncrawler, game, humbit, linux, mac, rating-y, retro, roguelike, rpg, vampires, windows

April 17, 2014

Super Planet Crash

from Jay Is Games

Platform: Flash — Super Planet Crash Crash planets with Kepler...or, you know, have fun with physics and learn a little bit about the solar system. This webtoy gives you your very own solar system to plan, and 500 years of elapsed time to try to keep it stable. Tagged as: browser, flash, free, game, linux, mac, physics, rating-g, stefanomeschiari, webtoy, windows

Origins: Elders of Time Review

from Casual Game Guides

In Origins: Elders of Time, Lisa White was told her father was tragically lost at sea, washed away by the merciless waves as he was searching for the location of a mysterious island with his brother, James. Now, more than 20 years later, Lisa discovers her father's diary and the truth that has been kept from her all these years - her father had found the island! Now, it's up to you to travel to this hidden location and uncover the secrets it holds on its silent shores.

» Origins: Elders of Time Walkthrough & Forum

» Origins: Elders of Time Free Trial & Related Games

Red Warrior

from Jay Is Games

Platform: Flash — Red Warrior When the villagers are captured, it's up to one little ninja to save the day... with world-flipping powers! Swap the world around you in this beautiful and polished puzzle platformer to get past baddies, lasers, ice, and much, much more. Tagged as: action, browser, flash, free, game, lampogolovi, linux, mac, physics, platform, puzzle, rating-g, windows

April 16, 2014

The Earl Octopusor

from Jay Is Games

Platform: Flash — The Earl Octopusor Miss Libellule has faced the Queen of Snakes, but now she's in for a watery challenge when a desperate note takes her deep under the sea in the search for two star-crossed lovers and a pile of treasure in this point-and-click adventure. Tagged as: adventure, browser, flash, free, game, jo99, kronsilds, linux, mac, pointandclick, puzzle, rating-y, windows

Mummies Escape

from Jay Is Games

Platform: iOS, Flash — Mummies Escape Play as Tom Jones, one of the greatest explores who was only just a head, as well as his rag tag group of friends to help undo the curse you released. Dodge blow darts, spikes, and more to collect the jewels in this physics game, before pushing the mummies back into eternal rest. Tagged as: browser, flash, free, game, ios, ipad, iphone, ipodtouch, linux, mac, mdemonte, mobile, physics, rating-g, skill, tablet, timing, windows

The CGG Guide Report

from Casual Game Guides

The CGG team has been busy this week working on many of your walkthrough requests! Here's just a quick recap of all the game guides you can expect from our team in the next few days.

Weekday Escape N°19

from Jay Is Games

Weekday Escape N°19 Games featured this week: Escape from the Room with Public Phones; Candy Rooms No.7: Carmine Pop; Yana Escape — Are you bored? When you look around the room you're in, are you tired of the same old look? Time for a new design and a fresh way of looking at things, then. Escape from those worn out interiors and let Hottategoya inspire you to be a minimalist, get groovy with FunkyLand, or relax in pleasant pastels with Kamokichi, our three featured designers in this week's Weekday Escape! Tagged as: blog, browser, escape, funkyland, game, hottategoya, kamokichi, weekday-escape

April 15, 2014

Dark Strokes: The Legend of Snow Kingdom Review

from Casual Game Guides

Dark Strokes: The Legend of the Snow Kingdom will take you on a magical journey through a kingdom set upon by legions of ice knights in search of the young girl, Adele, who just so happens to have found her way into the care of a young hunter named Alan. Now, you must help Alan save Adele and the rest of the kingdom in this captivating hidden object adventure game!

» Dark Strokes: The Legend of Snow Kingdom Walkthrough & Forum

» Dark Strokes: The Legend of Snow Kingdom Free Trial & Related Games


from Jay Is Games

Platform: Flash — Sphear The first thing every general needs to know to defend their planet is strategy. Also, a good grasp of physics, mathematics, and... pool! Pick your angle and take a shot to defend the world against evil space invaders in this clever game! Tagged as: browser, flash, free, game, math, physics, pool, potatoonthetable, rating-g, scifi, strategy

Escape from the Round Room

from Jay Is Games

Platform: Flash — Escape from the Round Room A well-deserved weekend getaway doesn't end when you expect it to, when you find yourself locked inside the newest escape game by Tesshi-e, where puzzles and clues both logical and obscure are the best amenities you can find in this little lodge. Tagged as: browser, escape, flash, free, game, linux, mac, pointandclick, puzzle, rating-g, tesshi-e, windows

Dead Zed 2

from Jay Is Games

Platform: Flash — Dead Zed 2 Pick up your gun and stand against oncoming waves on zombies in this realistic shooter, then manage your group of survivors to scavenge and help defend in between, holding out as long as you can! Tagged as: 3kggames, action, browser, flash, free, game, horror, mac, rating-o, shooter, simulation, survival, windows, zombies

Where Is My Beard?

from Jay Is Games

Platform: Flash — Where Is My Beard? Feeling beardless? Spread some bearded love in this humorous physics puzzle game. Arrange blocks so that after you hit play, they'll all be touched by another shape that has some facial hair, thus spreading happiness throughout the land. Because everyone wants a beard. Tagged as: browser, flash, free, game, keenblaze, linux, mac, physics, puzzle, rating-g, windows

April 14, 2014

North Wind: Trill of Consciousness

from Jay Is Games

Platform: iPad — North Wind: Trill of Consciousness North Wind: Trill of Consciousness by Henry Gosuen is a creative take on the platform exploration genre. You control the tiny hero named Dir who moves through a blocky world of spikes and obstacles and maze-like puzzles. Instead of scrolling levels that keep pace with the protagonist, though, you do all the swiping yourself from a stationary point of view. It's a bit like Office Rush, Rooms or Continuity, only with a decidedly sweeter metroidvania feel. Tagged as: action, adventure, game, hgosuen, ios, ipad, metroidvania, microtransactions, mobile, platform, rating-y, tablet


from GameDevBlog

I was on a new podcast. "Jamie Frinstrom from Happion Labs who is here to talk about 2 games he has coming out over the next few months as well as answering some of our questions." http://www.the-cloud.name/white-noise-online-show-02/

Fishy Waters

from Jay Is Games

Platform: Flash — Fishy Waters When her father is swallowed whole by the kraken, our heroine vows to get him back in this cute but simple arcade style fishing simulator! Travel the seas, catching different fish and selling them for the upgrades you need to take you farther. Tagged as: action, arcade, browser, fishing, flash, free, fvdommelen, game, ivdijk, jvleeuwen, linux, mac, rating-g, simpleidea, simulation, upgrades, windows

Together Alone: Love in Limbo

from Jay Is Games

Platform: Flash — Together Alone: Love in Limbo What started out as a simpler, shorter puzzle game with a sweet love story has been revised into a more substantial—and snarkier—endeavor for fans and newcomers alike. Help Ben and Isabelle navigate through limbo in more than 75 levels of diverse and complex tile-removing puzzles. Tagged as: browser, flash, free, game, grosengarten, jniestadt, linux, mac, narrative, puzzle, qwokgames, rating-y, windows

Picross Madness

from Jay Is Games

Platform: Flash — Picross Madness Rejoice, picross aficionados! Picross Madness brings you a whopping 620 levels of all shapes and sizes! Tagged as: browser, flash, free, game, linux, logic, mac, mdeak, picross, puzzle, rating-g, windows

Learning Game Software Architecture

from GBGames

Note: I wrote a significant amount of this post in 2011, back when I was actively working on Stop That Hero!, and enough still resonates today that I decided to publish it.

It’s only in the last few years that I’ve started to appreciate the importance of software architecture, and especially as I write the game engine for “Stop That Hero!” Before “STH!”, I haven’t had much experience with writing entire programs from scratch. Most of the code I’ve written professionally fit into an existing framework or architecture, so high level architectural work wasn’t something I had to worry about in my day-to-day work.

Beginner Programmer Woes

When I first learned how to program, I was focused on getting the syntax correct. Programs, even if they were completely original and not copied out of a book or magazine, were simple. More complex programs usually didn’t get finished before I lost interest. Any non-trivial programs that were successfully completed were the epitome of what we in the biz call “spaghetti code,” which means I was lucky to get something working at all. See my Pac-man clone in QBasic as an example of what teaching yourself how to program can result in.

Then I got to college, and I learned C++, and concepts such as recursion and stacks and objects. I was still using QBasic as a hobby, and my new code was definitely cleaner, but I struggled with putting everything together in a cohesive whole. And programming on a modern OS required a message pump, which meant I had to change the way I did things drastically. You couldn’t add empty loops if you needed a delay anymore.

Ok, so most likely, you’ve been there before, too. My story above isn’t unique. Lots of programmers went from DOS to a multitasking OS. The thing is, I think I fell behind in terms of learning how to program in this new world order. When I stopped using QBasic, I didn’t write a lot of C++ code outside of class requirements until I nearly had my degree. It turned out that I learned C++ wrong at first, which is why I didn’t enjoy programming in it as much as I did with QBasic. Once I read Accelerated C++ by Koenig and Moo, it made a lot more sense and was a joy to work with. That book is a great way to learn C++ for a beginner. Even though C++11 has since been released, I still highly recommend the book today.

Program Design Is Hard

But it still didn’t change the fact that larger applications were hard to make. If I knew what class or function was needed, I could write the code just fine. It was determining what class or function was needed that was the hard part. Or to put it another way, I struggled with “where should this code live” questions. Basically, software architecture was hard, and I didn’t know it was even a thing to be concerned about. Heck, years ago, I was concerned with how to put together a basic game loop. Solving that problem means I had everything I needed, right?

What I knew about game engines is based on what I read. Countless books and articles broke down the anatomy of a game engine by talking about its subsystems: audio, video, input, networking, etc. At the time, I believed this subsystem knowledge was enough to make a game. If you had a way to render to a screen and detect input, you had the bare basics to make a game. It’s just a matter of implementation, right?

Since I taught myself QBasic, and my first projects we isolated endeavors, I thought I knew how to put a piece of software together. I was able to put together an entire game, so how hard could it be? After all, they don’t give 70% reviews to just any QBasic games, right? I’ve even managed to put together complete Ludum Dare entries.

Why Is Everyone Else So Much Faster?

But I was also aware that some of the other Ludum Dare participants were able to make their entries way more impressive within hours of starting than my games end up by the deadline. Ludum Dare was historically a “write your game from scratch” competition, so it’s not as if they had full game engines available (although that’s changed with Unity entries). What was I missing?

Well, experience, for one. Some of those impressive entries are made by people who have been making games for way longer than I have. Even if we started at the same time, I haven’t been working on as many games as they have. They might have worked in the game industry and so know how to make games on a deadline. Even if they didn’t have game dev experience, they might have worked on financial software. Either way, they’ve likely written a lot more code than I have, so putting the software together to implement their game designs is possibly second nature.

Another thing people seem to have is boiler-plate code, such as code for menus, buttons, and sprites. XNA users have a huge advantage here, and Unity users are practically cheating. As I run and deploy to GNU/Linux, neither option is available to me, and since I work in 2D, there aren’t a lot of game engines available. A lot of the libraries that I could piece together also don’t fit my needs. Either they do things in a way I don’t want to do (GUIchan versus IMGUI), or they are not cross-platform. Instead, since my first Ludum Dare, I’ve written a lot of boilerplate code as I needed it. Each competition, I created more and more base code to leverage for the next project.

But I was oblivious to some of the fundamental architecture needs of a game engine, and so I still struggled to put together a finished, playable game in 48 hours. After all, the subsystems were everything. Just tie input to what’s happening in the game, and make sure the player can see feedback on the screen. Why is this so hard?

Learning Software Architecture

Most people will tell you to get a copy of the book Design Patterns by the Gang of Four. It’s a great book and features a number of patterns. Now, if you want to refresh yourself on what a pattern entails, it’s fine, but it isn’t great for learning about them in the first place.

I found Head First Design Patterns to be a great, easy-to-read introduction to major patterns.

But patterns knowledge isn’t enough to know how to organize a major software project. If I want to be able to provide a single interface to a bunch of disparate pieces of code, the Facade pattern is what I need. But what about determining that I need a single interface to those pieces of code in the first place?

And Test-Driven Development is supposed to be about code design. By writing tests, you already have a user of the code you’re writing, so you know how to design the functions and interfaces. TDD can help you design a single class, but it’s not going to help you drive the design of a full application. More and more, I realize that my lack of experience with writing larger applications is making my TDD efforts more of a struggle than they need to be. Uncle Bob Martin wrote about this topic in TDD Triage (the link has since died):

Here’s the bottom line. You cannot derive a complete architecture with TDD. TDD can inform some of your architectural decisions, but you cannot begin a project without an architectural vision. So some up front architecture is necessary. One of the most important up front architectural activities is deciding which architectural elements can be deferred and which cannot.

So patterns and TDD aren’t enough. Some architecture decisions are necessary, and I hadn’t made any. No wonder I had trouble in the past!


Ok, it’s 2014 again. Since 2011 when I first wrote this post, I’ve learned quite a bit about software architecture and designing software. Experience is one of the greatest teachers.

I’ve learned to focus on the data flow. Where does data come from, and where is it heading? I’ve learned to focus on what large pieces I need and worry about how to hook them up to each other later. I’ve learned how to separate the GUI from the internals, and that each has their own massive design decisions to worry about. I’ve learned that software architecture is less about the overall design of a software project as much as it is about the constraints on it.

I also learned that software architecture concerns don’t come into play as much if you are hacking together quick prototypes, but addressing the major software constraints can be huge if you intend to have a reusable set of code to use from project to project.

I’ll write more about the specifics in a later post, but it seemed important to document to struggle, especially as I did not identify my lack of knowledge about software architecture as an issue at first.

If you’re an indie developer, what were your major insights into software architecture? Do it come into play for you, or do you find that it isn’t anything to be concerned about in your day to day?

Learning Game Software Architecture is a post from: GBGames - Thoughts on Indie Game Development

Can You Escape - Tower

from Jay Is Games

Platform: iOS, Android — Can You Escape - Tower Can You Escape - Tower is a short point-and-click mobile room escape game created by MobiGrow. In what should be a familiar set-up, you find yourself trapped in a series of rooms with exits that are locked, barred, concealed or otherwise inaccessible. Your job is to get out, or throw your phone across the room trying! What sets Can You Escape - Tower apart is its striking sense of adventure. You're not just escaping, you're making an epic dash to freedom through a rendered fantasy world! Tagged as: android, escape, game, ios, ipad, iphone, kindle, mobigrow, mobile, pointandclick, puzzle, rating-y, tablet

April 13, 2014

Pink Hour (Studio Pixel)

from Jay Is Games

Platform: Windows — Pink Hour (Studio Pixel) There are only two words you need to see before downloading this game: Studio Pixel. The creator of Cave Story has been hard at work on the upcoming sidescrolling platformer Kero Blaster, but in the meantime, we get a free game! Pink Hour serves as a small taster for next month's big release, stuffing plenty of shooting, pixel-perfect jumps, and painfully high level of difficulty into its cute little package. Tagged as: action, download, free, game, highdifficulty, indie, platform, playism, rating-y, shooting, studiopixel, windows

Cyberpunk 3776

from Jay Is Games

Platform: Unity — Cyberpunk 3776 Your fight may be futile, but that's no reason not to give it all you have! In this dystopian sci-fi shooter, you're the last man standing against the alien invaders, and you won't go out peacefully... how many can you take with you before you go down in flames? Tagged as: action, browser, free, game, mac, phann, rating-y, scifi, shooter, sidescroller, unity, windows

Please Remain Calm

from Jay Is Games

Platform: Flash — Please Remain Calm Do you love that old-school feeling of collecting coins? How about navigating precarious platforms and ledges to reach the exit door? Escape various baddies, maze-like environments and an expanding black hole of doom in this energetic and demanding retro platformer. Tagged as: action, browser, ctincknell, flash, free, game, linux, mac, platform, rating-g, retro, shooter, windows

Cat Game

from Jay Is Games

Platform: Windows — Cat Game When your beloved cat Toby goes missing, you scour the town for him, but little do you suspect you're about to take a strange trip and find out the stranger truth behind cats in this short but cute freeware adventure game. Tagged as: adventure, amitie, download, free, game, halcy, indie, puzzle, rating-y, windows

April 12, 2014

Fix My Car - Custom Mods

from Jay Is Games

Platform: iOS, Android — Fix My Car - Custom Mods FireRabbit is back with another car-themed point-and-click puzzle game! Fix My Car - Custom Mods takes the hidden object / room escape hybrid formula from the original Fix My Car and gives it a shiny new coat of acrylic urethane paint. This time, instead of fixing the old clunker you're replacing the old parts with shiny new ones. If only sprucing up the old rustbox was half as straightforward in real life! Tagged as: android, escape, firerabbit, fixmycar, free, game, hiddenobject, ios, ipad, iphone, kindle, mobile, nook, pointandclick, puzzle, rating-g, tablet

My Little Investigations: True Blue Scootaloo

from Jay Is Games

Platform: Mac, Windows, Linux — My Little Investigations: True Blue Scootaloo My Little P.I., My Little P.I., aaa-aa-aaa-aaaaaaahhhh... when Rarity's precious gem is stolen and the only suspect is one tiny Pegasus, it's up to Twilight Sparkle to solve the mystery in this gorgeous free Ace Attorney-styled visual novel adventure based on My Little Pony! Tagged as: adventure, download, equestriandreamers, free, game, indie, linux, mac, mylittlepony, pointandclick, puzzle, rating-g, visualnovel, windows

April 11, 2014

Surface: Reel Life

from Jay Is Games

Platform: Mac, Windows — Surface: Reel Life When you receive a frantic phone call from your sister that your niece has gone missing, you think you must have misheard her... after all, your niece's dead fiancee appearing out of a movie and carting her back through the screen is impossible... right? Find the truth in this hidden-object adventure! Tagged as: adventure, affiliate, bigfish, casual, demo, download, elephantgames, game, hiddenobject, mac, pointandclick, puzzle, rating-y, windows

Riddles of Fate: Into Oblivion Walkthrough

from Casual Game Guides

Our Riddles of Fate: Into Oblivion Walkthrough is live and ready to help you battle the fierce powers of the seven deadly sins who have taken over the kingdom of Riddlestone. Use our detailed instructions, simple puzzle solutions, and our custom marked screenshots packed into this guide to help you free the royal family from their grasp and banish the sins once and for all.

» Riddles of Fate: Into Oblivion Walkthrough & Forum

» Riddles of Fate: Into Oblivion Free Trial & Related Games

White Door Room Escape

from Jay Is Games

Platform: Flash — White Door Room Escape Another day, another room to find yourself inexplicably locked within. Clever puzzles await you within the mysterious room with the white door, and you'll need to find the three wooden tokens to escape this time! Tagged as: browser, escape, flash, free, game, linux, mac, pointandclick, puzzle, rating-g, windows, yominokagura


from Jay Is Games

Platform: Javascript — Untrusted You're trapped, with only your wits and a computer to help you! Fortunately, that's more than enough, IF you have the knowledge to code your way out of this incredibly sneaky and clever JavaScript puzzle game, where the solution lies in the source... and what you make of it. Tagged as: adventure, anisnevich, browser, coding, free, game, gshuflin, javascript, linux, logic, mac, puzzle, rating-g, windows

The Indie Interview Series

from GBGames

Interview recording equipment

During the last half of 2013, Ben W. Savage conducted The Indie Interview Series “to inspire those who are considering game development” as well as those game developers looking for practical advice.

He asked the same series of questions of everyone, and prominent indies such as Christer “McFunkypants” Kaitila and Chevy Ray “Chevy Ray” Johnston spent anywhere from five minutes to a quarter of an hour answering. The topics ranged from how to get started in the game industry to who were major influences and what are major mistakes new developers make.

Adam “Atomic” Saltsman, creator of Candabalt, suggests that taking too big of a bite is a common problem. “Learning how to do a project is its own discipline … Start small, learn about the process, and then refine. That’s the key.” Nina “[insert nickname here]” Freeman of Code Liberation Foundation agrees in her own answer to the same question, repeating “simple prototypes, simple prototypes, simple prototypes” and suggests working in steps.

These are bite-sized nuggets of wisdom, and I wish there were more.

What’s your favorite interview? Did any of the answers resonate with you?

(Photo: https://www.flickr.com/photos/39781145@N00/254759786 | CC BY 2.0)

The Indie Interview Series is a post from: GBGames - Thoughts on Indie Game Development

Link Dump Friday N° 367

from Jay Is Games

Link Dump Friday N° 367 Games featured this week: Awesome Mushroom Hunter; Cover Me; Edgar's Dream; Assasseed's Crin — It's Friday, and you know what that means. Creepy redhead ghosts doing some navel gazing. Bashing killer robots when all you want to do is round up some mushrooms. Staggering in bewilderment through an unsettling landscape of pianos and applause. Awwww yeah, now we're cookin'. Tagged as: blog, browser, cmadelon, emittercritter, linkdump

April 10, 2014

Family Guy: The Quest for Stuff

from Jay Is Games

Platform: iOS, Android — Family Guy: The Quest for Stuff Peter's town is destroyed, and it's totally not his fault! Blame the giant chicken. But whatever the reason, it's up to you to rebuild it, unlocking tons of characters, items, and hilarious animations along the way. Just keep one hand on your wallet, because this game has its eye on it. Tagged as: android, free, game, ios, ipad, iphone, ipodtouch, microtransactions, mobile, rating-r, simulation, tinyco

Fear for Sale: Phantom Tide Walkthrough

from Casual Game Guides

Our Fear for Sale: Phantom Tide Walkthrough is live and ready to lead you through this chilling paranormal investigation as you search for clues that will tie a watery apparition to the murder of Julia White. Use our detailed, step-by-step instructions, our custom marked screenshots, and our simple puzzle solutions to uncover the dark secrets hidden away in the city of Greenville.

» Fear for Sale: Phantom Tide Walkthrough & Forum

» Fear for Sale: Phantom Tide Free Trial & Related Games

Cover Orange Journey: Pirates

from Jay Is Games

Platform: iOS, Android, Flash — Cover Orange Journey: Pirates Join your favorite oranges you wouldn't want to eat into a tropical pirate adventure. In this physics puzzler favorite, you've again got to figure out how to tuck the fruit away from exceptionally sharp rain drops by dropping and exploding various objects around each level. Tagged as: android, browser, coverorange, flash, free, game, ipad, iphone, ipodtouch, johnnyk, linux, mac, mobile, physics, puzzle, rating-g, tablet, vladg, windows

How Dare You

from Jay Is Games

Platform: Flash — How Dare You It's time for revenge in this launch game. Run, fly, and jump through three different areas to take out the evil gold fish who disrupted your peace of mind. You play a... half goat half man monk who is just looking for some good old eternal peace when a cruel...cyborg fish does the unthinkable and all that is left for you to do is get cold blooded revenge! Tagged as: action, flash, free, game, launch, linux, mac, rating-y, theshpufa, upgrades, windows


from Jay Is Games

Platform: iOS, Mac, Windows — David David is a game, an arcade game, and David is a very unusual game. Our little polygon hero finds himself in a world of abstract shapes and giant evil beasts that are out to eviscerate him one angle at a time. His only powers are the ability to run away like a little yellow belly and fire slingshot-like blasts at his foes. Sometimes he feels powerful, sometimes victorious, but there's always nagging feelings of helplessness and hopelessness in this dangerous world that just wants David to go away. Tagged as: abstract, arcade, download, fermenter, game, indie, ios, ipad, iphone, mac, mobile, rating-y, surreal, tablet, windows

April 09, 2014

Night Lights: After Dark

from Jay Is Games

Platform: Flash — Night Lights: After Dark They say everything is better with a friend, so the sequel to the original shadowy puzzle platformer has started up the buddy system. Using light to reveal or banish walls and hazards, you must make your way to the exit in each level, turning on light to lure your newfound companion to press switches and more for you. Tagged as: bombocracker, browser, flash, free, game, linux, mac, platform, puzzle, rating-g, windows

Castle Keeper

from Jay Is Games

Platform: Flash — Castle Keeper As the last surviving apprentice tasked with the simple job of cleaning up the castle library, it seems you've accidentally dropped the Dark Grimoires of Sorth to the ground and now all the banished creatures have escaped. Oops! Hey, when a Denny's waiter so much as drops a plate they're "Now Hiring!" so this loosing-magickal-monstrosities-upon-the-earth business is something you should definitely sort out immediately if not sooner. Tagged as: browser, flash, free, game, linux, mac, paperclipstudios, puzzle, rating-y, slidingpuzzle, turn-based, windows

Cargo Shipment San Franciso

from Jay Is Games

Platform: Flash — Cargo Shipment San Franciso San Fransico has a new shipment company and you're the head of it. Your trucks don't stop so build your warehouses quick along the road to send your workers running to fill them full of cargo and earn you big bucks. Tagged as: browser, dynergygames, flash, free, game, linux, mac, rated-g, strategy, towerdefense, upgrades, windows

Anyone Going to the Extreme Leadership Summit?

from GBGames

Fom April 11th through the 13th, I’ll be at the Extreme Leadership Summit in Chicago.

Last year, I met Steve Farber, author of The Radical Leap and The Radical Edge and founder of the Extreme Leadership Institute.

His books are novels about the nature of leadership and what’s needed from it in today’s world. According to Farber, LEAP stands for:

  • Love
  • Energy
  • Audacity
  • Proof

Being a leader “is intensely personal and intrinsically scary” so you have to love what you do and love the process of making change, even if you don’t know how things are going to turn out. “Do what you love in the service of people who love what you do.”

Energy comes from having a good purpose. Without one, you are likely to falter just when you need the energy most.

As a leader, you need to inspire audacity. Are you planning on changing the world, or the world of your customers? If not, are you holding back your potential?

And you need to walk your talk. Do what you say you will do.

Farber isn’t a fan of passive conferences with a lot of fluff that make you feel good but leave you the same person as when you came in.

It’s described as a “hands-on, entertaining, productive, and interactive experience where you’ll learn, develop, and apply profound leadership practices to your current work and life opportunities.”

I’ll be there. Will you be there? If so, let’s meet up!

Anyone Going to the Extreme Leadership Summit? is a post from: GBGames - Thoughts on Indie Game Development

Weekday Escape N°18

from Jay Is Games

Weekday Escape N°18 Games featured this week: Escape from the Coffee Shop 4; Magic and Cat Escape; Find the Escape-Men 95: The Room With No Door — What better way to get over the drudgery of your Wednesday than by filling it up with some of the finest weird escape games around? With Minoto, no1game, and Neat Escape, you know you're in for some of the best possible strangeness the internet has to offer. Tagged as: blog, browser, escape, minoto, neatescape, no1game, weekday-escape

Wizard Wizard

from Jay Is Games

Platform: Mac, Windows — Wizard Wizard The best wizard around may not know much actual magic, but he does have a fabulous double jump. Navigate treacherous landscapes and save the princess in this free, highly polished platformer for Windows and Mac. Tagged as: action, crateboy, desura, download, free, game, highdifficulty, indie, mac, platform, rating-o, retro, windows

April 08, 2014

Cardinal Quest 2

from Jay Is Games

Platform: iOS — Cardinal Quest 2 Ready to die just a little bit more? Then you're ready for Cardinal Quest 2, the turn-based roguelike sequel to 2012's Cardinal Quest, brought to you by randomnine (maker of Fear is Vigilance and a consultant on the original Cardinal Quest game). You'll recognize the great pixel art and the procedurally generated maps of the first game, and appreciate the new complexity. Tagged as: free, game, ios, ipad, iphone, mobile, randomnine, rating-y, roguelike, rpg, strategy, tablet, turnbased

Shape Shifter

from Jay Is Games

Platform: Flash — Shape Shifter When a witch crashes a party, she curses three animal friends into sharing the same body, and now it's up to you to swap between them, accessing their unique abilities, to deal with enemies, solve puzzles, and gather stars in this easy but charming little game. Tagged as: action, browser, flash, flashteam, free, game, linux, mac, platform, puzzle, rating-g, windows

Nightmares from the Deep: Davy Jones Walkthrough

from Casual Game Guides

Our Nightmares from the Deep: Davy Jones Walkthrough is prepared to guide you through rough waters as you once again go head to head with the famed pirate, Davy Jones. You'll need all the help you can get in order to save your daughter, Cory, and discover the truth this dread pirate hides, so make good use of our detailed instructions, our custom marked screenshots, and our simple puzzle solutions you'll discover in our Nightmares from the Deep Walkthrough.


» Nightmares from the Deep: Davy Jones Walkthrough & Forum

» Nightmares from the Deep: Davy Jones Free Trial & Related Games

Spring Morning

from Jay Is Games

Platform: Flash — Spring Morning Tomatea is a developer that respects the time of year with their escape games, so it should be no surprise that as winter turns to spring, Spring Morning graces our computer screens. Navigate by mouse, keep an eye out for the glowing cursor, and hopefully eventually leave the room and greet the beautiful spring weather outdoors. Unless you're allergic to pollen. Tagged as: browser, escape, flash, free, game, linux, mac, pointandclick, puzzle, rating-g, tomatea, windows

The Last Ninja From Another Planet

from Jay Is Games

Platform: Flash — The Last Ninja From Another Planet Mutants have overrun the universe, and it's up to the galaxy's last ninja to travel back in time to take them all down. Leap from wall-to-wall to take them down in this puzzler, but watch where you land! Tagged as: browser, dawidhayaka, flash, free, game, linux, mac, puzzle, rating-o, simpleidea, win