April 20, 2015

Those Without Names

from Jay Is Games

Platform: Mac, Windows, Linux — Those Without Names Eight's scared and confused when she wakes unable to remember her name or much else about her life in a strange place, so she's relieved when she recognizes a boy she somehow KNOWS is her brother, even if he's in the same boat. Created for NaNoRenO, this free indie visual novel is often sad and bittersweet, but focuses on being bruised but not broken and the difference having someone who loves you can make in your life. Tagged as: download, free, game, ifiction, indie, linux, mac, narrative, rating-o, visualnovel, windows, yucie

Push Out Fans

from Jay Is Games

Platform: iOS, Android, Flash — Push Out Fans Slide blocks to push out all the fans on each level. Sounds simple even with different, restricted movement types, right? But clean, minimalist design masks some surprisingly tricky brain teasers. Check out the full Android and iOS versions for more levels and another game mode! Tagged as: android, browser, flash, free, game, ios, ipad, iphone, ipodtouch, mobile, playthis, rating-g, simpleidea, slidingblock, tapirgames

New Pretty Good Solitaire for Windows This Week

from A Shareware Life

A new version of Pretty Good Solitaire for Windows will be released later this week!


What's new in the upcoming version 15.1:

- 10 new games for a total of 870 games.

- a new game group - the Sir Tommy Type - containing games like Sir Tommy, Auld Lang Syne, and so on.

- the new Spring Flowers Card Set will be included in the regular download.


Look for Pretty Good Solitaire for Windows v15.1 later this week!



LD32: Submitted but Disappointed #LDJam

from GBGames

When I started this weekend, I thought, “I’m going to make a complete game that’s enjoyable to play.” I wanted the Button Masher Bros to play my game and enjoy themselves.

Towards the end of the deadline, I was thinking, “I might be able to get the bare minimum of something that could be called a game in.”

And by the end, I didn’t even have that.

I submitted my project, A Giant Weapon, which you can find at http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=251

LD #32 A Giant Weapon

You click to tell your soldier to move, and you try to avoid the monster. There’s a game over screen when you get killed.

You can attract the monster’s attention by clicking on it.

Unfortunately, I didn’t add the reason why you would want to do so: to destroy your enemy’s camp.

Fighting bizarre and non-bizarre bugs slowed me down, but I did not do anywhere near as well as I would have liked.

I wanted to get something controllable by 12 hours in, and it took me almost 25 hours. Then I didn’t have anything resembling playability until the last couple of hours, and then I ran into trying to figure out what AI bugs and graphic offsets issues I had.

I watched my timelapse, and I can see that I didn’t take my own advice about not spending too much time on the art. I think the majority of my efforts involved getting the sprites right.

Oh, and the weird bug that caused bizarre issues with the buffer not updating? I think it turned out to be a glitchy system. Once the computer crashed, and yeah, I needed that to happen near the deadline, everything ran fine for the remainder of the compo. I should have rebooted right away. That problem cost me way too much in time and stress.

I’m pretty disappointed and deflated. It’s been two years since my last Ludum Dare compo, and I feel like I’m not any more capable as a game developer than I was then.

I know I have another 24 hours for a Jam entry, but I planned to dedicate only the past 48 hours to Ludum Dare and I will not be able to do much more.

All that pity aside, I did like my idea, and I think the game in my head would be enjoyable if I could have developed it. A bumbling giant monster that gets easily distracted is chasing the player who is trying to lead it to the enemy camp without getting killed in the process. Part of the game play was to get the giant to move in one direction while looking another, causing it to trip and fall. If it falls on top of a building or other enemy structures and units, they would get destroyed.

The monster and the player would each be able to pick things up and throw them. The player would throw things to attract the attention of the monster, while the monster would be aiming to kill. This feature got cut.

Towards the end, I even created quick art to create a building, including rubble, but it never made it into the game.

LD32: Submitted but Disappointed #LDJam is a post from: GBGames - Thoughts on Indie Game Development

Podcast Update – April 19 2015

from Casual Gamer Chick

No Gravatar

Jonah and Paul send a brief missive about the current state of the podcast.

Jonah and Paul send a brief missive about the current state of the podcast.

Spirits of Xanadu

from Jay Is Games

Platform: Mac, Windows, Linux — Spirits of Xanadu The year is 1983. Space is being conquered by man. However Xanadu, a research space ship that was searching the far edge of the explored universe has sent out a distress signal. Called in to help them fix their engines and get them back home, you soon find the crew to be missing and an even larger mystery surrounding the circumstances in this first-person indie horror adventure. Tagged as: adventure, download, firstperson, game, horror, indie, linux, mac, nightdivestudios, puzzle, rating-o, scifi, shooter, space, windows

April 19, 2015

Kill The Plumber

from Jay Is Games

Platform: Flash — Kill The Plumber It's good to be bad in this quirky puzzle platformer hybrid by Keybol, where you'll need to use different ideas to knock off the player character each different level by playing as a lowly goon! Tagged as: action, browser, flash, free, game, iaminov, keybol, parody, platform, puzzle, rating-y

LD32: I’m 12 Hours Behind Schedule and Have Bugs #LDJam

from GBGames

I wanted to have something playable or at least controllable within 12 hours. I did it within 25.

LD #32 - Controllable Character

You can now click on the ground, and the soldier will move assign itself the goal of moving towards that point.

The monster is still just placeholder art with basic AI.

There are bugs, though.

For some reason, when I run my game, the loading screen gets inconsistent for me. The mouse cursor freezes on the screen on the main menu screen, in both of these cases, I see the screen look like it is locked, or flickering between two images that should not be on the screen. For instance, my loading screen says “Loading resource 8 of 14″, and it bounces back and forth between 8 and 9, which isn’t happening in my code, which makes me think that there is a problem with rendering.

Animation looks weird once I enter into the game, and so I have to restart the program and hope that I don’t see the issue again.

I tried it in another game which has more or less the same code, and it seems to work fine, so at least that rules out an expensive hardware issue.

But the bad news is that I have a ridiculously difficult to diagnose bug in my Ludum Dare project, and there is less than 24 hours left in the compo. There’s also a weird rendering issue in which my terrain is showing gaps behind it as I move about the world. B-(

And I still have a ton of work to do.

Also, I realized that with all of the struggles, I have been forgetting to commit my changes. Here’s the complete commit log:

$ git log
commit 35fabffff77407ce6a66a146ff297df254c5626e
Author: Gianfranco Berardi
Date: Sat Apr 18 20:29:47 2015 -0500

A lot happened; can control player character, have basic AI framework.

commit cc662aa500df16c01dae56ac3a419a64e0448c22
Author: Gianfranco Berardi
Date: Sat Apr 18 10:32:08 2015 -0500

Fixed camera; added grass, monster placeholder, and boulder.

commit 4656623ca6dfc9fc2e68620a7ec5056e171276e1
Author: Gianfranco Berardi
Date: Fri Apr 17 23:27:09 2015 -0500

Initial commit for LD#32.

Early on, I realized that my efforts were all over the place. I wanted to work on adding a playable character, and I ended up making some terrain instead. Nice, but not as important.

So I actually put together a quick design document, inspired by Hybrid Mind’s Ludum Dare 29 timelapse.

Holy cow, it made a huge difference! I was able to dump everything out of my head, realize there were some gaps, recognize that I had a scope issue, and also prioritize whenever I identified a new problem or bug to fix.

It also helps me see my progress. It’s easy to get demotivated when the clock keeps ticking, but seeing all of the completed work reminds me that I’ve made a dent, and it also helps me keep focused because I want to get more of those planned tasks crossed off my list.

Of course, I’m always realizing something that needs to be added, so the list will get larger. I’m not sure if more planning or more doing would have revealed that information to me sooner.

LD32: I’m 12 Hours Behind Schedule and Have Bugs #LDJam is a post from: GBGames - Thoughts on Indie Game Development

April 18, 2015

Terrace View

from Jay Is Games

Platform: Flash — Terrace View If you're looking for an escape game that's neither too long or short, nor too easy or hard, this sunny title by Vitamin Hana gets the job done, with some cryptic clues for sneaky coded locks you'll need to use your brain to unlock. Tagged as: browser, escape, flash, free, game, playthis, pointandclick, puzzle, rating-g, vitaminhana

Find the Escape-Men Part 147: At the Park Part 1

from Jay Is Games

Platform: Javascript/HTML5 — Find the Escape-Men Part 147: At the Park Part 1 You only wanted to wear your mom's necklace for a little while to show it off, but now you've lost it at the park! Can you find both it and the ten iconic little green men in this cute point-and-click puzzle game from no1game? Tagged as: browser, escape, free, game, html5, no1game, playthis, pointandclick, puzzle, rating-g

LD32: Breakfast and Even More Design #LDJam

from GBGames

Good morning!

I had some oatmeal with peanut butter and raisins, with some cinnamon and nutmeg. I also had a small glass of orange juice and the smoothie my wife made.

LD #32 - Breakfast the First

When I drank the smoothie, I noticed that the side of the glass had this very neat texture:

LD #32 -Potential Texture

I might tweak the color and turn it into the landscape in my game.

I decided that there will be a player character represented in the game. It adds risk, because if the monster catches up to you, you lose.

So, who are you? I originally envisioned some spoiled brat who wanted to get revenge on the people in his town. Maybe that cool neighbor with the better treehouse will think twice the next time he brags about how much better it is than yours.

But then I took a shower, where we often have our best ideas, and I thought of an outnumbered military unit desperately seeking a way to tip the balance in their favor. Finding a monster to do their fighting for them seems like a good alternative to dying and losing the war.

Which also gives the player a reason to worry about the monster getting killed before it can do its damage.

There’s 34 hours left in the compo. I better start planning.

LD32: Breakfast and Even More Design #LDJam is a post from: GBGames - Thoughts on Indie Game Development

LD32: Art for “A Giant Weapon” #LDJam

from GBGames

After I got a working build of my project, which didn’t take too long, I started doodling some monster faces.

LD #32 Giants And Ogres

I love how goofy the faces are. I want the monster’s face to be expressive so that it can give clues to the player about what it is thinking.

But just how giant is this character going to be? It can’t be so huge that you can only see its feet. I suppose it would cut down on asset creation, but I envision a very emotive monster which requires a visible face. I want it to be seen as a huge monster, so being merely a head taller than all of the other characters in the game isn’t enough.

But what if there is no player character? That is, the player can interact with the world without having a representative in the world. Then the monster can fit on the screen, and any characters can be incredibly tiny. After all, their faces aren’t as important as the fact that they are running from a marauding monster coming through town.

Maybe they are very tiny stick figures in comparison.

I’m not completely sold on the idea of having no player character. I like the idea of the player running around, trying to get the monster’s attention while avoiding the chaos and destruction.

LD #32  Moving Monster On Screen

That mock up image of the monster now moves about the screen on its own, although the AI is basically “bounce off the walls” and will need to be replaced.

I realized I was falling asleep as I was coding, so I think I’ll go to bed.

LD32: Art for “A Giant Weapon” #LDJam is a post from: GBGames - Thoughts on Indie Game Development

LD32: Weapon Ideas #LDJam

from GBGames

Ok, it’s two hours later. I had leftover green olive and onion pizza for dinner:

LD #32 First dinner

And my wife came home from an event with a red velvet cupcake for me:

LD #32 Red velvet cupcake

I came up with a number of ideas for this theme, especially as people on IRC bounced quite a few around:

  • The Bourne Identity: remember that scene when Bourne used a rolled up newspaper to hit the other guy? And then he stabbed him with part of a pen that was lying around? A game with a lot of random stuff that requires the player to be resourceful and clever.
  • Infectious Agent: a restaurant owner is trying to poison the right spy without killing customers.
  • Kite a Giant: lure a large monster toward a city/castle/friend’s cooler treehouse/etc, while ensuring it doesn’t get bored or killed.
  • Sunlight Focused: kill a neighbor’s flowers with beams of concentrated sunlight in order to win the local horticultural contest.
  • Food Fight: a cafeteria featuring students with ridiculous weapons, such as mashed potato guns and banana missiles.
  • Toys: inspired by the Robin Williams movie, in which wind-up toys fight (I recall this is a multi-decade old game already).
  • Information Warfare: choose which important papers to shred in order to leak secrets.
  • Books: check out books from a library before your coworker does to prevent him/her from learning and getting that promotion.
  • Excruciatingly Severe Body Odor: your odor is repellent. Make use of it!
  • Numbers vs Letters: it’s a battle between the higher level and abstract thoughts!
  • Shapes: an RTS inspired by the different shapes in Flatland.
  • Monopoly: use market pressures to defeat your competitors.
  • Avalanche/Cave-in: cause a disaster to trap other people.
  • Cactus vs Balloon: inspired by some art in my room.
  • Nanotechnology: tiny invaders that destroy your enemies from the inside out.
  • Mind Control: make your opponents do self-destructive things.
  • Fear: scare people towards disaster (for them, obviously).
  • Vampire Hunter: use blood disease to kill vampires.
  • Eggs: birds hatch and peck at opponents.
  • Plunger: you’re a plumber, and you have to save the day.
  • Hopes, Dreams, Aspirations, and Fears: you work in HR at Large Corporation, Inc.

I also tried to come up with a list of potential weapons:

  • Gravity Wells
  • Vacuum cleaner
  • Air guns
  • Summon beings, such as demons
  • Weather
  • Ever increasing mass
  • Sex appeal
  • Paper cuts
  • Bullying
  • Embarrassment
  • Candy
  • Innocence
  • Music
  • Laundry (dirty or otherwise)
  • Humor
  • Banana peels
  • Kisses

Out of all of them, Kite the Giant is the one I keep thinking about. I like the idea of indirectly influencing a destructive force.

I think I’ll go ahead and call it. That’s my game idea, and I’m moving forward with it.

LD32: Weapon Ideas #LDJam is a post from: GBGames - Thoughts on Indie Game Development

Screenshot Saturday - Level Thumbnails

from GameDevBlog

Making new thumbnails for the level select screen and thought I'd post them in delicious high res on reddit's screenshot saturday. You saw 'em here first!

LD32: An Unconventional Weapon #LDJam

from GBGames

The theme has been announced, and it’s An Unconventional Weapon.

I think I’ll start by exploring that theme quite a bit, and I’ll get back to you about what I’ll do. I’ll think about this theme over a quick dinner.

My goal will be to have something playable, or at least controllable, before the first 12 hours are up.

Since I’m not using something like Unity or Unreal Engine, I won’t be able to whip something up in mere moments, but I know I’ll be able to leverage some of my own code as I have in the past. Each Ludum Dare gave me something new to make use of.

My strategy for this Ludum Dare is to doodle a lot whenever I’m not programming. I’m not very good with digital art programs, but I can put pencil to paper decently enough, and I can just digitize it after the fact.

LD32: An Unconventional Weapon #LDJam is a post from: GBGames - Thoughts on Indie Game Development

Ludum Dare #32 Is About to Begin #LDJam

from GBGames

I’ll be participating for the first time in two years, when I made a simpler-than-I-would-have-liked game for Ludum Dare #24: Evolution.

Before that, I participated in #11 (Minimalist), #12 (The Tower), #13 (Roads) #14 (Advancing Wall of Doom), #15 (Caverns), #18 (Enemies as Weapons), and #20 (It’s Dangerous to Go Alone. Take This!). I also have a number of MiniLDs under my belt. I’ve gained enough experience to attain Veteran status, so I get +1 to the category of my choice, I think.

I’ll be using libSDL2 and related libraries, NFont, Gimp, Audacity and SFXR, C++, vim, and my Ubuntu system for a development environment.

My past self posted a handy checklist on my blog: http://gbgames.com/blog/2012/08/pre-compo-checklist-for-ludum-dare-ld48/ Thanks, Past Self!

As always, I’ll try to cross-post my progress both on the Ludum Dare website and on my own blog.

Oh, and here’s my office pic:

My Office for LD32

Good luck, everyone! I’ve missed you.

Ludum Dare #32 Is About to Begin #LDJam is a post from: GBGames - Thoughts on Indie Game Development

April 17, 2015

Cadenza: The Kiss of Death

from Jay Is Games

Platform: Mac, Windows — Cadenza: The Kiss of Death Your life seems like it's about as perfect as it can get. You're engaged to a handsome jazz pianist in New Orleans, putting the final touches on your wedding plans. But when your sweetie's former band mates start turning up dead, it's time to take action before it's too late in this beautiful hidden-object adventure game. Tagged as: adventure, affiliate, bigfishgames, casual, demo, download, game, hiddenobject, mac, madheadgames, mystery, pointandclick, puzzle, rating-y, windows

Room Escape [Secret Code]

from Jay Is Games

Platform: iOS, Android — Room Escape [Secret Code] From the clever creativity of Gam.eBB, the maker of the Dismantlement series, Room Escape [Secret Code] is the type of game all escape-the-room enthusiasts crave. This aesthetically pleasing little room boosts plenty of details to explore and lots of puzzles to solve. Best of all, it can be played on your mobile device so you can have fun anywhere you want to go with it. Tagged as: android, escape, free, game, gamebbjp, ios, ipad, iphone, ipodtouch, mobile, puzzle, rating-g, tablet

Bored White Horse

from Jay Is Games

Platform: Javascript/HTML5 — Bored White Horse The prince's noble steed has heard that the prince managed to escape his handlers, and now the horse wants you to help him do the same so they can go on an adventure together in this short but sweet escape game from no1game. Tagged as: browser, escape, free, game, html5, no1game, playthis, pointandclick, puzzle, rating-g

Friday CatBlogging: Ace

from A Shareware Life


Shape Fold Animals

from Jay Is Games

Platform: iOS, Android, Flash — Shape Fold Animals Looking for a simple and relaxing puzzler that's also available for iOS and Android? Create animals by moving and rotating shapes into place on their hinges to discover what creature is hiding inside the outline. Tagged as: android, bikas, browser, flash, free, game, ios, ipad, iphone, ipodtouch, mobile, mouseonly, puzzle, rating-g

April 16, 2015

Glow Path

from Jay Is Games

Platform: Android, Flash — Glow Path This casual puzzle game has you clicking on blocks to slide them around in order to connect one glowing square to it's un-illuminated sibling. One hundred levels of puzzling goodness await you, and the game's also available for Android. Tagged as: android, browser, flash, free, game, goodmage, minimalist, mobile, puzzle, rating-g, simpleidea

5 Solitaire Games like Scorpion

from A Shareware Life


Scorpion is one of the most popular Spider type solitaire games in Pretty Good Solitaire.  Here are 5 of the most interesting Scorpion variations:


1) Scorpion II


Scorpion II is just like Scorpion except that only 9 cards are face down instead of 12.  This makes the game a little bit easier as you can see more cards and don't have to uncover as many.


2) Double Scorpion


Double Scorpion is a two deck version of Scorpion.  It plays about the same except there are more cards.  This adds complications and you have to put more cards in order, but on the other hand there are two of every card.

 How to Play Double Scorpion Solitaire


3) Three Blind Mice


Three Blind Mice stretches the tableau out from seven piles to ten.  With fewer cards in each pile and more piles, Three Blind Mice should be an easier game than Scorpion, but in practice it isn't.

 How to Play Three Blind Mice Solitaire


4) Scorpion Head


Scorpion Head adds elements of FreeCell to Scorpion.  It adds 4 cells to the game, which definitely makes the game easier to win.


5) Applegate


Applegate takes the opening tableau of Scorpion and lays out the extra 3 cards individually.  This makes it a bit similar to Scorpion Head, but these are not cells - once you move the three extra cards, they cannot be replaced.  The opening layout is also a bit different, but with the same number of covered cards as regular Scorpion.


PREVIOUSLY: 7 Interesting FreeCell Type Solitaire Games

Pajama Boy 3

from Jay Is Games

Platform: Flash — Pajama Boy 3 Poor Pajama Boy. When he returns home after a peaceful night of camping, he finds that his city has been taken over by robots! They've turned the once peaceful metropolis into an ever-changing iron landscape and imprisoned the humans! Now Pajama Boy must rescue them, all the while braving levels that morph and warp based on the whims of their robotic masters! Run, jump, slide, wall kick, and find the gold keys that will set your human friends free. But the level beneath you is constantly changing, so keep on your toes! Tagged as: action, browser, eyesteam, flash, free, game, highdifficulty, platform, rating-g

April 15, 2015

The Trace

from Jay Is Games

Platform: iOS — The Trace The Trace delivers a wonderfully immersive experience with a satisfying narrative and innovative gameplay for your iOS. As one murder leads to another, it's up to you to piece together clues to figure out what's going on. Explore a detailed 3D world while finding the evidence you need to solve the case. Tagged as: 3d, adventure, game, ios, ipad, iphone, ipodtouch, mobile, mystery, pointandclick, rating-r, relentlesssoftware, tablet

Spring Celebration

from Jay Is Games

Platform: Flash — Spring Celebration It doesn't matter if it's Easter... if TomaTea wants you to escape from a pretty pastel room with eggs, bunnies, and more, you darn well do it! A sweet and satisfying game with a lot of puzzles, despite a few rough edges on some it. Tagged as: browser, escape, flash, free, game, playthis, pointandclick, puzzle, rating-g, tomatea

10 Questions about Indie Game Development

from A Shareware Life


The article linked to in the tweet above caused me to answer the questions in a series of tweets:


Aldo and Gus: The Skeleton Key

from Jay Is Games

Platform: Flash — Aldo and Gus: The Skeleton Key In this cute point-and-click puzzle adventure, you're a clever cat riding in a magic flying tea-kettle, as cats often do, trying to find a way to break your wizard friend out of the dungeon he's been locked up in! Tagged as: adventure, aplotnikov, browser, eplotnikov, flash, free, game, playthis, pointandclick, puzzle, rating-y, surreal

Weekday Escape N°71

from Jay Is Games

Weekday Escape N°71 Games featured this week: Office Day; Escape from the Three Colored Stars Room 3; Girls Room No.07: Perfume — There's a lot of rumors flying around on the internet, that's something you can always count on. Just as you can rely on more fun free online escape games here at JIG. And here in another installment of Weekday Escape, you can be sure of more cheerful cuteness from Vitamin Hana, purple-frilled whimsy from FunkyLand and simply logical puzzles from Yomino Kagura Tagged as: blog, browser, escape, free, funkyland, game, pointandclick, puzzle, vitaminhana, weekday-escape, yominokagura

April 14, 2015

Dungeon Warfare

from Jay Is Games

Platform: Unity — Dungeon Warfare Currently playable in Alpha and still in development, this defense game has you protecting your cavernous vault from a horde of greedy adventurers. Throw down spikes, snares, darts, pits, and blockades to keep the crowd of do-gooders at bay! Tagged as: alpha, browser, defense, free, game, jkim, jyoo, rating-y, retro, strategy, unity, upgrades

7 Interesting FreeCell Type Games

from A Shareware Life



FreeCell is the most popular game in Pretty Good Solitaire.  But there are many other FreeCell type games that are also interesting to play.


Let's look at 7 of them:


1) Sea Towers


Sea Towers is one of the best and most popular of FreeCell type games.  It expands the tableau to 10 piles but restricts moving to down in suit instead of alternate color.  Like FreeCell, it is almost always winnable and provides a challenging alternative to FreeCell.

How to Play Sea Towers Solitaire


2) Eight Off


EIght Off is another popular FreeCell type game.  It has only 8 piles and building is down in suit, but there are 8 cells instead of 4.  Again, it is almost always winnable and is easier than FreeCell.

How to Play Eight Off Solitaire


3) Penguin


Penguin, invented by David Parlett, is one of the best FreeCell type games.  It is similar to Eight Off, but 3 cards start the game in the foundation piles and the remaining card of the same rank is buried at the bottom of the first pile.  This makes Penguin a challenging game.

How to Play Penguin Solitaire


4) Double FreeCell


Double FreeCell is my two deck version of FreeCell. The extra cards make for a more complicated game, but it is still possible to win nearly every time.



5) Antares


Antares is an original game I invented that has become quite popular.  It combines the rules of FreeCell with the rules of the game Scorpion, one on each side of the tableau.

How to Play Antares Solitaire


6) Challenge FreeCell


Challenge FreeCell is an attempt to make the basic game FreeCell harder to win.  It is exactly the same as FreeCell, except the Aces and Twos are all buried at the bottom of each pile.  This means you have to extract all of them first before you will be able to get very far on the foundation piles.


7) Four Colours


Four Colours is a different FreeCell type game where all of the cards are dealt to the leftmost 4 piles and there are 3 other empty ones.  You then have to extract many cards that are buried deeper than in other FreeCell type games.  It is an excellent change of pace from the regular FreeCell games.


 PREVIOUSLY: 7 Solitaire Games to Keep You Busy

NEXT: 5 Solitaire Games Like Scorpion

Avalon Legends Solitaire 2 for PC Windows and Mac OS X released

from Anawiki

Harness the magic of the cards to rebuild Camelot!

Avalon Legends Solitaire 2The fate of Camelot is in your hands! The Druids of Avalon channel the forces of nature through their magic cards, using them to weave powerful spells of growth and healing. There are rules to their magic, however, and the cards must be placed in the correct order by a careful hand in order to function.

Although reclusive by nature, the druids have a long-standing alliance with King Arthur and his knights of Camelot, having pledged to come to their aid in times of need. Now is such a time! Camelot lies in ruins, sacked by goblins and Arthur needs your help to rebuild it.

Download Avalon Legends Solitaire 2 for PC Windows (177 MB)
Download Avalon Legends Solitaire 2 for Mac OS X (192 MB)

Wacky Pirate

from Jay Is Games

Platform: iOS, Android, Flash — Wacky Pirate This mobile and browser game is a delirious little reflex test that's sure to keep you on your toes. Release bombs to hit enemy ships and snag their loot, but be sure not to sink pirate vessels. There are also ice bergs to contend with, and some floating tokens you'll need to grab before they disappear. Tagged as: action, android, browser, eivigames, flash, free, game, ios, ipad, iphone, ipodtouch, mobile, rating-g, reflex, simpleidea

April 13, 2015

The Terrible Old Man

from Jay Is Games

Platform: Windows — The Terrible Old Man There's a frail and senile old man, they say, who lives alone on the edge of town and pays for his groceries with gold dubloons... the perfect mark for a trio of goons in this short but supremely creepy freeware indie point-and-click adventure based on the original tale by Lovecraft. Tagged as: adventure, cloakanddaggergames, download, free, game, horror, hplovecraft, indie, lovecraft, playthis, pointandclick, rating-o, windows

Yonashi Escape 17

from Jay Is Games

Platform: Flash — Yonashi Escape 17 What do a cat, a bunch of bears, some pudding, a little detective work, and a big mess of soda have in common? Why, they're just some of the things you'll need to solve the puzzles in this latest wonderfully weird short escape from Yonashi, of course! Tagged as: browser, escape, flash, free, game, playthis, pointandclick, puzzle, rating-g, yonashi

A Little Solitaire for iPad Updated

from A Shareware Life


Our smallest iPad game, A LIttle Solitaire, has updated.  Some bugs were fixed and the Science Fiction Card Set was added.  The game is only 99 cents on the iPad AppStore!


Download on the App Store


Get more information about A Little Solitaire

The Calm Room Escape

from Jay Is Games

Platform: Flash — The Calm Room Escape This escape is bigger on the inside, as you find yourself locked in a very soothing room after following a letter whose sender is nowhere to be found. With piles of puzzles that will require you to pay close attention to your surroundings and look at things in different ways, this is a sneaky-smart game that fans of Tesshi-e, or great escapes in general, will enjoy. Tagged as: browser, escape, flash, free, game, pointandclick, puzzle, rating-g, tesshi-e

April 12, 2015

Royal Squad

from Jay Is Games

Platform: Flash — Royal Squad A stellar defense strategy game that has you controlling a merry band of archers and magi fighting against a massive horde of undead. Use the mouse to control where your units fire, or deploy lightning bolts, swordsmen, and traps onto the field to keep your enemies on their toes. Tagged as: action, browser, defense, fantasy, flash, free, game, idengames, rating-y, realtime, strategy, upgrades

Nekra Psaria 3

from Jay Is Games

Platform: Flash — Nekra Psaria 3 Did you notice that sudden chill in the air? A cat just yowled in the background and all the cockroaches suddenly seem more nervous. Yes, that's right, Drawmaneater is back with its third installment of Nekra Psaria, the popular surreal point-and-click adventure. Tagged as: browser, drawmaneater, escape, flash, free, game, pointandclick, puzzle, rating-o, surreal

April 11, 2015

Mystery Trackers: Nightsville Horror

from Jay Is Games

Platform: Mac, Windows — Mystery Trackers: Nightsville Horror Deep in the Louisiana swamp lands there's legend of an Owlman. When a boy goes missing and clues start pointing at toward the creature being the kidnapper, you'll have to have all your wits about you to determine what is real, and what's a myth in this hidden-object adventure game. Tagged as: adventure, affiliate, bigfishgames, casual, demo, download, elephantgames, game, hiddenobject, hybrid, mac, mysterytrackers, pointandclick, puzzle, rating-y, windows


from Jay Is Games

Platform: Unity — ascend In this dark and dreary maze, as a lone little girl, you have only one goal... to make it to the top however you can, but doing so with more than one life for the alternate ending is easier said than done in this eerie high-difficulty platformer from Rose Engine. Tagged as: action, browser, free, game, highdifficulty, platform, playthis, rating-y, roseengine, unity

April 10, 2015

Find the Escape-Men Part 146: Fully Packed Train

from Jay Is Games

Platform: Javascript/HTML5 — Find the Escape-Men Part 146: Fully Packed Train Once you've found your way onto this train packed to the gills, will you be able to find your way out, AND all ten little green men in this latest cute and funny escape game from no1game? Tagged as: browser, escape, free, game, html5, no1game, playthis, pointandclick, puzzle, rating-g

Friday CatBlogging: Pumpkin

from A Shareware Life


Brain Builder

from Jay Is Games

Platform: iOS, Android, Flash — Brain Builder Need a good brain work out? How about one you can take on the go with your iOS or Android? It's time to put your thinking caps on and start stretching out the only organ that named itself, because Brain Builder is here to, well, help you build your brain! Tagged as: android, braintraining, browser, educational, flash, free, game, ios, ipad, iphone, ipodtouch, logic, math, mobile, n4games, puzzle, rating-g

April 09, 2015


from Jay Is Games

Platform: iOS — Lettercraft Test your wordsmithing skills in Lettercraft for iOS. Sure you can spell words at your leisure, but are you up to the task when the letters are threatening to burn up if you don't use them? Race the clock, try for high scores and more in this exciting word game. Tagged as: arcade, demo, game, ios, ipad, iphone, ipodtouch, mobile, mtorretta, puzzle, rating-g, tablet, word

Abandoned: The Cube Chambers

from Jay Is Games

Platform: Flash — Abandoned: The Cube Chambers Popular point-and-click game Abandoned gets a puzzling spin-off in this atmospheric escape game that sees you lost in maze-like rooms. Though beautifully designed from an aesthetic point of view, its puzzles might be too vague and unintuitive for many. Tagged as: browser, escape, flash, free, game, krutovig, playthis, pointandclick, puzzle, rating-y

7 Solitaire Games to Keep You Busy

from A Shareware Life

Looking for a solitaire game in Pretty Good Solitaire to play?

Try one of the 7 games below:


1) Busy Aces


Busy Aces is a game in the Forty Thieves type.  It is neither particularly hard nor particularly easy, but is simple to play if you have played any other games of its type.  You try to build as many cards in the tableau as possible, being restricted in that you can only move one card at a time.

Your object is to find the 8 Aces and move them to the upper foundation piles and build them up in suit to Kings.

How to Play Busy Aces Solitaire


2) Deuces


Deuces is very similar to Busy Aces, but instead of starting the foundations with Aces you start with Twos.  The Twos are also all dealt out for you at the start of the game, but there are 2 fewer tableau piles than Busy Aces - making the game a bit harder.


3) Three's Company


Three's Company is just like Deuces, except again a little bit harder.  Instead of starting with Twos, you start with Threes.  Instead of 10 piles, you only have 8.  But this time, you can move groups of cards if they are down in suit.  While harder than Deuces, Three's Company is also more interesting.  In fact, this is my favorite of the game's of this type.

How to Play Three's Company Solitaire


4) Fours Up


Fours Up is the next game in the series.  Instead of starting with Threes, it starts with Fours.  Instead of 8 piles, there are now only 6.  Now building is down regardless of suit instead of by suit (which makes it easier), but you can still only move groups of cards by suit.  This makes for a harder game than Three's Company.

How to Play Fours Up Solitaire


5) Penta


Next we have Penta.  This time we start with Fives.  While we still have 6 piles, now half the tableau and foundation piles build up and half build down, making the game more complicated.


6) Sixes and Sevens


The next game changes it up again.  This time, we have both Sixes and Sevens.  Building on the Sixes is down, building on the Sevens is up.  This game changes the pattern as it is turns out is it quite easy to win.


7) Fortune's Favor


Finally, if you want easy to win, this is the game for you.  I challenge you to play properly and lose this game.  It probably cannot be done.  Fortune favors you always in this game.  We go back to 12 piles, build from Aces - and you will never lose.

How to Play Fortune's Favor Solitaire


There you have it - 7 solitaire games to keep you busy on a rainy day - some easy, some hard.


PREVIOUSLY - The 7 Most Popular Original Games in Pretty Good Solitaire

NEXT: 7 Interesting FreeCell Type Solitaire Games

April 08, 2015

Flight Rising

from Jay Is Games

Platform: Javascript — Flight Rising Registration has been closed. This free online multiplayer RPG/sim may require an account (which isn't always available to register), but offers a remarkably robust system for you to breed different varieties of dragons, unlocking new genes and expanding your lair. Tagged as: accountrequired, browser, dhtml, fantasy, free, game, mmo, playthis, rating-y, rpg, simulation, stormlightworkshop


from Jay Is Games

Platform: Javascript — 91 You wake up in an alley and find your wallet nearby but your ID missing. Finding who took it is just the tip of the iceberg in this deep, turn-based singleplayer retro RPG adventure, currently playable in Beta and set in the strange city of Flauston years after an event known as the "ascent"... Tagged as: adventure, beta, browser, free, game, javascript, rating-o, retro, roguelike, rpg, turnbased


from Jay Is Games

Platform: iOS, Android — CivCrafter Naquatic delivers a strange lovechild of casual simulation, incremental clicker gameplay, and the multiplayer PVP of Clash of Clans in this free kingdom building game for iOS and Android! Tagged as: android, game, idle, incremental, ios, ipad, iphone, ipodtouch, microtransactions, mobile, naquatic, pvp, rating-g, simulation, tablet