October 16, 2018


Fantasy Mosaics 31: First Date

from Casual Game Guides

Fantasy Mosaics 31: First Date is the next chapter in the exciting and gorgeous Fantasy Mosaics series and it does not disappoint. Sit back and relax as you join Harry and Penny on their first date through a magical land filled with relaxing music and beautiful scenery. 



» Fantasy Mosaics 31: First Date Walkthrough & Forum

» Fantasy Mosaics 31: First Date Free Trial & Related Games




Autumn in France

from Casual Game Guides

Autumn in France is a charming Match 3 game that combines the relaxing vibes of match 3 play with the exciting thrill of travel. Enjoy smooth graphics, soft music, and relaxing gameplay with more than 80 levels and 16 mini-games to conquer! 



» Autumn in France Walkthrough & Forum

» Autumn in France Free Trial & Related Games



October 15, 2018


Vermillion Watch: London Howling

from Casual Game Guides

Vermillion Watch: London Howling is a hidden object puzzle adventure game where a series of violent crimes have recently taken place. It appears that something not quite human is lurking amongst the mist shrouded streets of 19th century London and it's up to the Vermillion Watch to hunt this creature down and make the streets safe again. 



» Vermillion Watch: London Howling Walkthrough & Forum

» Vermillion Watch: London Howling Free Trial & Related Games




Path of Sin: Greed

from Casual Game Guides

Path of Sin: Greed was released today and looks like an exciting whodunnit mystery game. A collaboration between Cordelia Games and Artifex Mundi, it's a promising murder mystery that's sure to keep you on your toes! Can you figure out who the villain is before it's too late? Find out in Path of Sin: Greed! 



» Path of Sin: Greed Walkthrough & Forum

» Path of Sin: Greed Free Trial & Related Games



October 10, 2018


New Pretty Good Solitaire v18.1 for Windows with 1001 Games

from A Shareware Life

A new version of Pretty Good Solitaire for Windows is now available!

Version 18.1 is available for download from https://www.goodsol.com/download.html

Here is what is new:

-- Version 18.1 contains one new game, bringing the total number of games to 1001. The new game is Park and Ride, a variation of Free Parking - these are Gaps/Montana type games.

-- The Tropical Card Set, previously a separate download, is now included in the regular game download.

-- Various small bug fixes, help file typo fixes, and improvements.

Tropical



October 05, 2018


Episode 516: More Telltale News

from Casual Gamer Chick

No Gravatar

The massacre continues at Telltale Games, and the crew discuss the ramifications in this episode. TJ complains about the new Skype incoming call music, and the Gaming Flashback this week is the short-lived 2008 reboot of Prince of Persia. There’s also a new Gaming History, discussing an infamous incident in World of Warcraft back in 2005.

This week’s news includes:

  • Telltale Games has seemingly laid off its remaining staff
  • Nintendo to launch updated Switch next year
  • Overcooked! 2 gets Sunny Island DLC available now

All this and Listener Feedback. Let us know what you think of the Telltale closure.

The massacre continues at Telltale Games, and the crew discuss the ramifications in this episode. TJ complains about the new Skype incoming call music, and the Gaming Flashback this week is the short-lived 2008 reboot of Prince of Persia. There’s also a new Gaming History, discussing an infamous incident in World of Warcraft back in 2005. This week’s news includes: Telltale Games has seemingly laid off its remaining staff Nintendo to launch updated Switch next year Overcooked! 2 gets Sunny Island DLC available now All this and Listener Feedback. Let us know what you think of the Telltale closure.



October 03, 2018


Animal Drop Safari for Windows and Mac OS released

from Anawiki

Travel the world from the savannah to the arctic, collecting nature photos on this match-3 safari adventure in Animal Drop Safari!

We are proud to announce that our newest match-3 game is available for purchase for Windows & Mac OS (the game is also available for iOS, Android and Amazon devices).

Animal Drop Safari is the perfect match-3 adventure for nature lovers of all ages. Swap and pop cute and colorful animals to complete each level?s unique challenges. Sometimes you?ll be striving for a high score, other times you might be trying to free animals from their cages or contending with tricky hedgehogs. Complete a level with moves to spare and you?ll set off a chain reaction of power-ups, watching the points roll in. Can you get three stars on every level?

As you progress through the game?s stages, you?ll have opportunities to snap pictures of all sorts of wildlife, earning money to spend on power-ups and extra lives. Fill your album and you?ll earn that coveted role of cover photographer for Animal World.

Animal Drop Safari features 200 levels across 9 natural environments, as well as 5 power-ups to collect. It starts off easy, but later levels feature some fiendish designs that will require careful thinking and judicious use of your power-ups to complete, let alone achieve three stars.

Buy Animal Drop Safari for Windows
Buy Animal Drop Safari for MacOS




How to choose what game to make next

from Grey Alien Games

I just got back from a trip to Boston where I took part in several roundtable discussions with indies and Valve that were mostly about how to make games that have a chance of selling OK and related topics.

I wanted to summarise my thinking on this topic because despite the wealth of information out there I still see many indies (new and experienced) needlessly making the same mistakes.

As per usual, my blog post is assuming that you are running a business, or are thinking of doing so. I’m a full-time indie and so I write about what I know.

Games you want to make

This is why we all got into making games right? We love games, and we want to make games. Some of us keep it as a hobby and some of want to turn it into a part-time or full-time business.

I have a Google doc of game ideas that is 27 pages long. These aren’t even ideas I have sat down to think about, they are just random ideas that spawned over time. Each page has approx. 5 games on it. So it’s approaching 150 game ideas. I could probably think about another 100 in a day if I set my mind to it.

Ideas are not a problem. Filtering them to something viable is the challenge, and that’s where the Venn diagram above comes in.

Games you can make

Unless you are a genius with an infinite pool of money and time you probably have some constraints such as:
- Your technical capabilities
- Your budget
- Your time

These constraints should help you realise that making a AAA-quality MMO is not viable, and nor are a bunch of other things.

This is why I stick to 2D games with a short development cycle (mostly) that don’t cost too much too make. Watch my talk on this topic.

Add to that the fact that many people over-estimate their capabilities and under-estimate how long making a game will take, and you run into big problems.

So make sure you are very clear about what you can realistically achieve and err on the side of caution.

Games with a market

This is simple topic and also a complex topic :-)

Basically you must make sure your game has an audience that is big enough to generate the sales you need and that you can reach them (via marketing, community, virality etc. but that’s a whole other topic.)

However, if you choose an oversaturated market, the audience may be huge, but it will be very hard to stand out in that market unless you make a) a game with something special about it and b) one of the best examples of games in that market.

Conversely if you choose a niche market that is too small, you may not make enough sales to survive.

Also remember that unless you have a huge advertising budget, or get some kind of mega store featuring, or your marketing excels in some other way, that you will only reach a fraction of that market anyway. This is why you cannot base your projected sales on outliers in a market.

Anyway, do your research. Use SteamSpy, read postmortems, talk to indies, study the market until you have a good “feel” for what sort of games sell backed up by hard numbers. I do this all the time because it’s a constantly shifting landscape.

If you are a hobbyist dev or you don’t need to make money from your games, this greatly simplifies things and you can leave out this entire circle on the Venn diagram. Though you may still want to reach an audience for your game, depending on your motivation for making it.

Do the Math/Risk Analysis

Work out how long your game will take to make, what it’ll cost, and what sort of revenue your chosen game idea could realistically make in its market. Will you be able to breakeven or even, gasp, make a profit?

Can you get some funding to reduce your personal costs?

What happens if it takes too long or you run out of budget?

What happens if you don’t breakeven?

Conclusion

This blog post is intended to be a reminder for all current and potential indies rather than a deep dive into each topic. Also there are of course other considerations to take into account and those will alter depending on your personal circumstances.

Also please bear in mind that even if you select what is in theory the right game for you, there are absolutely no guarantees it will be a success.

However, I’m pretty sure that the above diagram is a good starting point in order to nudge you in the right direction. Good luck!

Anything I’ve missed? Let me know in the comments, thanks.



September 28, 2018


Episode 515: Telltale Closes

from Casual Gamer Chick

No Gravatar

This week follows the stunning announcement over the closure of Telltale Games and the repercussions of the shuttering of one of the most influential companies in the industry. There’s also Scott continuing to gush about Dragon Quest XI and Jonah enjoying the 2008 version of Prince of Persia again. That, and Fallout 3 headlines the Gaming Flashback.

News of the week include:

  • Telltale employees left stunned by company closure
  • Swiss soccer fans temporarily stop game to protest esports
  • Brian Fargo will try to buy back Interplay if The Bard’s Tale IV sells well enough
  • Rez creator’s musical re-imagining of Tetris launches in November

Let us know what Telltale Games you were hoping to see in the future.

This week follows the stunning announcement over the closure of Telltale Games and the repercussions of the shuttering of one of the most influential companies in the industry. There’s also Scott continuing to gush about Dragon Quest XI and Jonah enjoying the 2008 version of Prince of Persia again. That, and Fallout 3 headlines the Gaming Flashback. News of the week include: Telltale employees left stunned by company closure Swiss soccer fans temporarily stop game to protest esports Brian Fargo will try to buy back Interplay if The Bard’s Tale IV sells well enough Rez creator’s musical re-imagining of Tetris launches in November Let us know what Telltale Games you were hoping to see in the future.