October 25, 2014


Farmyard Chronicle, Director's Cut

from Jay Is Games

Platform: Mac, Windows — Farmyard Chronicle, Director's Cut It's animal rescue time! Satisfy your inner roughhousing Good Samaritan by slamming animals around to get all them safely home, while getting knocked around the screen by them yourself. Tagged as: action, adventure, download, flapbat, free, game, indie, mac, puzzle, rating-y, rpgmaker, windows




Transmission

from Jay Is Games

Platform: iOS, Android, Unity — Transmission A puzzle game about information and how it gets from point A to point Z. Click and drag to create shimmering strands of info that crisscross space, from transmitting circles to receiving squares. Bonus points for more efficient webs of connections. Tagged as: android, browser, educational, free, game, ios, ipad, iphone, ipodtouch, mobile, puzzle, rating-g, sciencemuseum, tablet, unity




Spoopy Saturday N°3

from Jay Is Games

Platform: Windows — Spoopy Saturday N°3 Games featured this week: Ao Oni; Ascension; Halloween Otome — Hide your kids, hide your 'fraidy-cats, 'cause we're spoopin' everybody! This week, three more free indie games to celebrate the freaky season, from a cute and romantic visual novel set in a very unique Halloween party, to a sidescrolling psychological action adventure, and a classic monster tale made by a very talented escape game developer. Tagged as: action, adventure, blog, download, free, game, horror, indie, magnesiumninja, mygames888, narrative, spoopysaturday, synokoria, visualnovel, windows



October 24, 2014


Fear for Sale: The 13 Keys

from Jay Is Games

Fear for Sale: The 13 Keys A local hotel has been scaring all its guests away and you've been called in to help in this hidden-object adventure. But why does it seem like the ghost who keeps getting in your way might have an entirely different connection to the story than the nightmares that have been plaguing the guests? Tagged as: adventure, affiliate, bigfishgames, casual, demo, download, elefungames, game, hiddenobject, horror, pointandclick, rating-y




The Last Ninja From Another Planet 2

from Jay Is Games

Platform: Flash — The Last Ninja From Another Planet 2 It's not easy being a space ninja. No matter where you go, some wayward planet somewhere is always in need of your help! In this sequel to the original, the last ninja finds himself on a planet beset by the mafia! Help him leap from wall to wall to take out every mob member in the level! He can utilize special technique scrolls and ninja clones to help him, but these mafia men are packing robot power! Learn their weaknesses and take them all down! Tagged as: action, arcade, browser, dawidhayaka, flash, free, game, linux, mac, puzzle, rating-o, slidingblock, windows




Land of Enki 2

from Jay Is Games

Platform: Flash — Land of Enki 2 Land of Enki 2 is a retro-style action-platform game by VoidForce where players will travel to an engaging fantasy world, discover fascinating creatures, then slice them in half. Its look and mechanics are reminiscent of a mid-90s DOS platformer and sequence of short, simple levels are perfect for people looking for a game high on atmosphere but low on challenge (apart from the frustrating ladder-jumping). Tagged as: action, browser, flash, free, game, linux, mac, pixelart, platform, rating-g, retro, voidforce, windows



October 23, 2014


Poltergeist: A Pixelated Horror

from Jay Is Games

Platform: Mac, Windows, Linux — Poltergeist: A Pixelated Horror Henry B. Knight, now dead and see through, is a little obsessive over his house and the new tenants need to go. Plan your scares to chase everyone out of the house, work around bosses, and gain back your peace and quiet. Tagged as: download, game, glitchypixel, indie, linux, mac, puzzle, rating-g, strategy, windows




Village Guardians

from Jay Is Games

Platform: Android, Flash — Village Guardians Shimage, creator of Megami Quest, asks you to test your RPG strategy in this simple little game where you must defend a village for thirty days against increasingly powerful monsters. The catch? No grinding, and it's game over if you fail... unless you saved! Tagged as: android, browser, fantasy, flash, free, game, mobile, playthis, rating-g, rpg, shimage, simpleidea, simulation, strategy, tablet




Bond Breaker

from Jay Is Games

Platform: Unity — Bond Breaker An educational puzzle game that has you guiding your little proton with the mouse, avoiding obstacles and combining with particles and lasers for a variety of scientifically-accurate effects. Tagged as: avoidance, browser, educational, free, game, leveleditor, mac puzzle, rating-g, testtubegames, unity, windows



October 22, 2014


Salvadoor

from Jay Is Games

Platform: Flash — Salvadoor There's an awful lot of pink in this soothing escape by TomaTea, and with puzzles aplenty and clues to crack their codes hidden around the room, finding your way out will take an eye for detail and an appreciation for the arts. Tagged as: browser, escape, flash, free, game, linux, mac, pointandclick, puzzle, rating-g, tomatea, windows




Tiny King

from Jay Is Games

Platform: Flash — Tiny King Tiny King was enjoying a nap, and when he woke up, his cake was gone! Travel through a series of clever and strange point-and-click puzzle levels, hunting for keys to open doors, in this super cute, and super weird, little game. Tagged as: browser, flash, free, game, linux, mac, pegasgames, physics, pointandclick, puzzle, rating-g, windows




Game Design Workshop Wednesday Exercise 2.9: Applying the Lessons #GDWW

from GBGames

Each week, I’ll go through an exercise from Tracy Fullerton’s Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition. Fullerton suggests treating the book less like a piece of text and more like a tool to guide you through the game design process, which is why the book is filled with so many exercises.

You can see the #GDWW introduction for a list of previous exercises.

This week, I’ll be applying what we’ve learned so far by playing a simple game and then identifying the major elements of it.

Sprouts

The exercise first asks us to play a game of 3-dot Sprouts.

I’ve never played it, but it reminded me of a game I used to play in school, which was apparently called Dots and Boxes. It felt like a more challenging Tic-Tac-Toe in that there was always an expectation that I could figure out the trick to winning consistently.

In Sprouts, you connect dots with lines, taking care that no dot has more than three connections coming out of it and that no lines cross each other.

So, my first attempt at playing the game was a failure because I didn’t realize I had four lines connecting to a dot. Whoops.

My second time, I created a loop, connecting dots with a line that circled another dot. I found that even though I had a dot with only one connection outside of that circle, I couldn’t connect it to any other dots due to the limitation on connections and the inability to create crossing lines.

My third session, I started with a triangle, and then I started bisecting the triangle. Eventually, I found I had one point within the triangle that couldn’t connect to any other points, and one point outside of the triangle in a network of arcs I had to create to try to match up free points.

Sprouts

Applying the Lessons Learned

Ok, so I’ve played Sprouts, a game created by John Conway of Game of Life fame and Mike Paterson, one of the people who recognized computer science as a science. The exercise now asks me to identify the formal elements and the dramatic elements of the game.

First, let’s look at the formal elements.

  • Players: There are two players. Each needs access to a pen or pencil and the ability to count.
  • Objective: To be the last player to make a valid move.
  • Procedures: One player needs to be designated as first, and three initial dots need to be drawn on the paper. After that, each player takes turns drawing a line and then putting a new dot in the middle of that line.
  • Rules: The actual rules are described as part of the game. Players cannot connect lines involving a dot that has three existing connections, which limits the potential lines that can be drawn. A new dot can only be placed on a newly drawn line. A player can only take his or her turn when the previous player has finished a turn. The rules must be followed; otherwise, the players aren’t playing the game anymore. Similarly, if players drew their lines and dots whenever they felt like it, or added more than one dot on a line, it would be a different game.
  • Conflict: The act of drawing the lines between dots reduces the number of potential lines that can be drawn. Any new dots drawn already have two connections, which means they only allow one more connection.
  • Boundaries: While the exercise mentions a piece of paper, the play area is fairly abstract in that it consists of wherever the dots and lines are. The assumption is that the dots and lines are on a single plane. That is, if the game was three dimensional, it would be trivial to draw arcs from one dot to another without crossing previous lines.
  • Outcome: Either the first player or the second player will win. There can be no draw.

Now, let’s look at the dramatic elements.

  • Challenge: Sprouts is a solved game. That is, it is possible to play a perfect game, resulting in a win for the first player or for the second player depending on the number of initial dots. With three dots, the first player can always win. There is no challenge once you know how to solve it, similar to Tic-Tac-Toe. In that absence of such knowledge and pattern recognition, the challenge could come from the limiting of choices as turns are taken.
  • Play: As turns are taken and dots are eliminated from consideration, it can get quite limiting. There might be some choice at the beginning, but a given turn will eventually eliminate two dots at once while adding only one back, and so eventually there is only one choice to make. There isn’t much room for play.
  • Premise/Character/Story: There isn’t anything inherent in the rules that provide a story. It’s a fairly abstract game. The name itself might imply something that is up to interpretation by the players.

Now the exercise asks me to identify types of dramatic elements that might add to the experience.

I’ll take them in turn.

  • Premise: instead of connecting dots with lines, you could be engineers tasked with building roads between settlements, or you are plumbers laying pipes between houses, or miners digging tunnels between veins of gold. Maybe you’re digging trenches to try to capture the opposing mole in a garden. I’m sure ideas can be spitballed indefinitely here.
  • Character: Each of the premises had some characters associated with them, but what if we started with the players as dinosaurs? They could be competing for scarce food resources. Thieves? You can only rob a bank so many times before it becomes too risky. As above, more ideas can always be generated here. Names and biographies could be created for characters, and even though there are only two players, perhaps giving the players a choice of more than two characters to play might provide some flavor, even if the choice doesn’t impact the game in any more meaningful way. For instance, one of my nieces likes the color pink, and I’m sure she would be very happy to play this game as a character who dresses in pink who has the same name as a favorite cartoon character. Each character might have a uniquely colored pen, allowing each turn to alternate colors. Princess Fiona provides a pink pen, Prince Bob gets a green pen, and Sir Erdrick gets a purple pen.
  • Story: I can see coming up with a traditional story involving the characters above, but what if each turn required the player to give a line of dialogue explaining the turn? Suddenly it can be a party game, in which wackier explanations are better. “I drove this herd of meerkats to the Statue of Liberty, avoiding the Pit of Despair on the way.” “Well, I drove a meerkat from the Statue of Liberty to Chicago in a taxi, dropping off a hitchhiker at the Outhouse of Tomorrow.” “And now I shut down the Statue of Liberty and forced everyone to go to Florida, and I launched a space station.”

Sprouts

Wow, this story-based one gets ridiculous pretty quickly.

Exercise Complete

I learned quite a bit about Sprouts, and I had some fun with thinking about the dramatic elements that could be applied to what is otherwise an abstract math game. It makes me wonder how much I underappreciate a good theme and story in games.

If you participated in this exercise on your own, please comment below to let me know, and if you wrote your own blog post or discuss it online, make sure to use the hashtag #GDWW.

Next week, I’ll skip ahead to Chapter 7 and work on a prototype.

Game Design Workshop Wednesday Exercise 2.9: Applying the Lessons #GDWW is a post from: GBGames - Thoughts on Indie Game Development




Weekday Escape N°46

from Jay Is Games

Platform: Flash — Weekday Escape N°46 Games featured this week: Bonneville; Yellow Walls Escape; Escape from the Japanese Style Hotel — Neatescape, Yomino Kagura, and no1game walk into your browser... there's no punchline, it's just another installment of Weekday Escape! This week, you've got two rooms with a view and a whole pack of puzzles ready to be picked (or clicked) apart. Tagged as: blog, browser, escape, flash, free, game, neatescape, no1game, pointandclick, puzzle, weekday-escape, yominokagura



October 21, 2014


A Day at the Library

from Jay Is Games

Platform: Flash — A Day at the Library Crazy Dad's just started work at the local library, but all the kids there annoy him, which their mobile phones and their tabloids. Find out ways to drive them all out in this short and silly point-and-click puzzle adventure! Tagged as: adventure, browser, carmelgames, flash, free, game, linux, mac, playthis, pointandclick, puzzle, rating-g, windows




Maestro: Dark Talent Walkthrough

from Casual Game Guides

Our Maestro: Dark Talent Walkthrough is waiting on the sidelines, ready to jump in and lend a hand whenever you begin to falter on your quest to stop this darkly talented diva from belting out her deadly song and sucking the life from your dear friend, Kate. Featuring detailed instructions, step-by-step puzzle solutions, and custom marked screenshots, you'll have no problem silencing this twisted opera star and saving the world from her dark desires. 
 



» Maestro: Dark Talent Walkthrough & Forum

» Maestro: Dark Talent Free Trial & Related Games




Gift Rush 3

from Jay Is Games

Platform: Flash — Gift Rush 3 Your cute-as-a-button spider guy is looking to feed his hungry kids some cake. Swing through each level, grabbing your kids and drop them in the general vicinity of their favorite birthday treat. Be sure not to eat it yourself! Tagged as: afedoseev, browser, flash, free, game, giftrush, linux, mac, physics, puzzle, rating-g, windows



October 20, 2014


Exit Fate

from Jay Is Games

Platform: Windows — Exit Fate In this free indie RPG heavily inspired by the likes of Suikoden and other classics of the genre, Daniel is a man betrayed by his country and trapped behind enemy lines who suddenly finds himself in a unique position to help end the fighting. Recruit 75 party members for your castle, take part in huge battles, and enjoy hours and hours and HOURS of play time in this massive game. Tagged as: adventure, download, free, game, indie, rating-o, rpg, scfworks, strategy, turnbased, windows




Arizona Rose and Pharaohs’ Riddles for iPad released!

from Anawiki

Unravel an ancient mystery on your iPad!

Arizona Rose and Pharaohs' RiddlesArizona Rose is the world’s foremost treasure-hunter, and her latest adventure takes her to Egypt, where an ancient temple has been unearthed. Inscribed on its walls are mysterious glyphs – a code, of the sort only Arizona can solve!

Join Arizona on an adventure that will span the globe and reveal secrets of the ancient world that no one could ever have imagined. Help her excavate five ancient sites and decipher the riddles locked inside. Along the way, your wits will be tested by 163 challenging levels of nonogram puzzles, as well as mini-games, hidden object scenes and more!

Get Arizona for your iPad

The game is also available for PC Windows and Mac OS X. Read more on our website.



October 19, 2014


The Silent Age: Episode Two

from Jay Is Games

Platform: iOS, Android — The Silent Age: Episode Two Joe is back to finish up what was started in the second episode of this fantastic point-and- click adventure. With the fate of humanity on his shoulders, Joe needs you to help him travel through time to find answers on how to prevent the human race from going extinct. Tagged as: adventure, android, game, houseonfire, ipad, iphone, ipodtouch, kindle, mobile, pointandclick, rating-y, tablet




The Rogue Puzzle Game

from Jay Is Games

Platform: Flash — The Rogue Puzzle Game Clear your way through the dungeon in this unique Sokoban-like puzzle game by carefully selecting which swords to shove into which monsters to vanquish them all. The Rogue Puzzle Game was picked as one of only three finalists in the Game Nomad competition and is set to be presented at Gamer's Day, Arabia's largest gaming event. Tagged as: amidos, browser, flash, free, game, linux, mac, puzzle, rating-g, sokoban, turnbased, windows



October 18, 2014


Sentry Knight 2

from Jay Is Games

Platform: Flash — Sentry Knight 2 Sentry Knight is back and more colourful than ever in this sequel that brings more of the same addictive defensive shooting fans have come to crave. Stay in your tower and take aim against an onslaught of baddies, upgrading spells and abilities, as you bow-and-arrow your way across the kingdom. Tagged as: action, browser, defense, dloot, flash, free, game, jcoates, jwolfgames, kangeloni, linux, mac, microtransactions, rating-o, shooter, tmyers, windows




Alice House No. 6: A Mad Tea-Party

from Jay Is Games

Platform: Flash — Alice House No. 6: A Mad Tea-Party Funkyland's latest Alice in Wonderland themed escape gets a little festive this time around. With five Mad Hatter items hidden around a party filled with clues and puzzles, you'll need to use your wits to escape, even if it doesn't take that long! Tagged as: browser, escape, flash, free, funkyland, game, linux, mac, playthis, pointandclick, puzzle, rating-g, windows




Spoopy Saturday N°2

from Jay Is Games

Spoopy Saturday N°2 Games featured this week: One Late Night; Paranoiac; 7Days — On this installment of Spoopy Saturday, we post three more freaky and free indie horror games to celebrate this most SPOOPY of months. This week, you get more than you bargained for on the late shift, a girl has nowhere to hide in the house she inherited, and you can't escape the house you find yourself trapped in until you figure out what you're supposed to remember... Tagged as: blackcurtainstudio, blog, download, free, game, horror, indie, revolab, spoopysaturday, uri, vgperson



October 17, 2014


Riddles of Fate: Memento Mori

from Jay Is Games

Platform: Mac, Windows — Riddles of Fate: Memento Mori Death needs your help, and when the lord of the grave comes knocking you should probably listen. People are managing to cheat their own demise, and before any new souls can be born, you have to track down the ones who fled and figure out how they managed it in this gorgeous hidden-object adventure. Tagged as: adventure, affiliate, casual, demo, download, elephantgames, game, hiddenobject, horror, mac, pointandclick, puzzle, rating-o, windows




Helix

from Jay Is Games

Platform: iOS — Helix Need a challenging but clever arcade game? Fire up Michael Brough's iOS gem, where you need to move fast to encircle enemies to destroy them on a playing field that's full of constantly evolving foes. Getting a high score here is a definite accomplishment in a world of one-hit KOs. Tagged as: action, arcade, game, highdifficulty, ios, ipad, iphone, ipodtouch, mbrough, mobile




Find the Escape-Men Part 121: Appetite for Fall Food

from Jay Is Games

Platform: Flash — Find the Escape-Men Part 121: Appetite for Fall Food You and your friend were enjoying a day at the fall festival when they vanished, and after finding them you discover they've gotten themselves trapped in the bathroom, thus providing you ample teasing opportunity for years to come. Hunt around for items and solve puzzles, and of course find the ten little green men to escape! Tagged as: browser, escape, flash, free, game, linux, mac, no1game, playthis, pointandclick, puzzle, rating-g, windows



October 16, 2014


Faraway Kingdom - Dragon Raiders

from Jay Is Games

Platform: iPad — Faraway Kingdom - Dragon Raiders When your kingdom is destroyed by a dragon, it's up to you to rebuild it and train an army in this gorgeous free-to-play iOS fantasy RPG/simulation that calls Tiny Tower to mind. With a light, unobtrusive in-app purchase system and a generous amount of in-game rewards, it keeps players coming back for its simple, fun gameplay without ever putting the squeeze on their wallet. Tagged as: free, game, ios, ipad, ipodtouch, microtransactions, mobile, rating-g, rpg, simulation, smilegate




Assembots

from Jay Is Games

Platform: Flash — Assembots You've been put in charge of a factory that makes little robots, and it's your job to program each one to help the rest get to the exit safely in this charming logic puzzle game! Tagged as: abrown, action, browser, flash, free, game, linux, logic, mac, programming, puzzle, rating-g, windows




GOG Galaxy: The DRM-Free Online Gaming Platform

from GBGames

I haven’t been following much of the news, but apparently GOG has an optional client to use that will automatically update your games and allow you to play online with friends.

They call it GOG Galaxy:

I found out about it because I just got an email offering me a free copy of Alien vs Predator Classic in exchange for joining their beta-test program. Oddly, for such a huge service, I am surprised I only just learned about it from them.

I’ve been a big fan of GOG’s DRM-free approach. I know Steam is now available for GNU/Linux, but I haven’t found myself too compelled to run it regularly. Most of the games I have purchased online came from the Humble Bundle or GOG, partly because they are DRM-free offerings I can play on my preferred system.

I know people like the convenience of Steam, but the concept of DRM, the idea that what I can do with the games I purchased is restricted in arbitrary ways, still bothers me. Single player games which require you to be online to play, or games that complain that I’ve installed them one too many times or on too many of my own systems? No thanks.

I’m interested in what GOG is offering, if only because it is optional and still allows me to play my games no matter what. I just wish that Alien vs Predator was available for GNU/Linux. As it is, I apparently signed up for the beta-test of the Windows version.

GOG Galaxy: The DRM-Free Online Gaming Platform is a post from: GBGames - Thoughts on Indie Game Development



October 15, 2014


Kingdom of Liars: Stonepath

from Jay Is Games

Platform: Flash — Kingdom of Liars: Stonepath Two of Hyptosis' most popular point-and-click adventure series finally crossover in Kingdom of Liars: Stonepath, featuring characters from The Hood. Kingdom of Liars: Stonepath succeeds in expanding the Lorestrome world, while focusing its ongoing plot. backed by the gorgeous art and clever writing Hyptosis is known for. Tagged as: adventure, browser, fantasy, flash, free, game, hoodseries, hyptosis, linux, mac, pointandclick, rating-o, windows




The Uncle Who Works For Nintendo

from Jay Is Games

Platform: Javascript — The Uncle Who Works For Nintendo You're spending the night at your best friend's house, and someone special is coming by at midnight. Michael Lutz, author of My Father's Long, Long Legs delivers an unsettling twist on familiar territory in this Choose Your Own Adventure Style interactive horror fiction. Tagged as: browser, experimental, free, game, horror, ifiction, interactiveart, javascript, linux, mac, mlutz, rating-y, twine, windows




Game Design Workshop Wednesday Exercise 2.8: Gripping Stories #GDWW

from GBGames

Each week, I’ll go through an exercise from Tracy Fullerton’s Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition. Fullerton suggests treating the book less like a piece of text and more like a tool to guide you through the game design process, which is why the book is filled with so many exercises.

You can see the #GDWW introduction for a list of previous exercises.

This week’s exercise asks me to explain why any specific games might have moved me emotionally.

Story

I’ve written about the importance of stories years ago, arguing that games don’t need to dictate the story the way a book or a movie would. Games are interactive and allow for a variety of responses and developments, so I’m sometimes disappointed by games that can be reduced down to “Press the button to advance to the next page” because they don’t live up to the potential of the medium.

That said, story can be quite engaging. Like premise, it can give you context for what you do in a game, and discovering what happens next can be a motivating factor. I want to know how the Prince of Persia managed to stop the Sands of Time from spreading everywhere and consuming everything. I want to know if the Terran or the Protoss dominate. I want to know if this is finally the castle that Bowser has locked away the princess of the Mushroom Kingdom.

The exercise this week asks me if any stories within a game ever gripped me, moved me emotionally, or sparked my imagination.

In the past, I’ve written about great gaming moments, such as the Illusion of Gaia raft scene and the time I sent 30 pilots to their horrific deaths in Homeworld: Cataclysm. The second one is one of my favorite stories, which is a mixture of the story the game was telling and the story I created by playing it.

Throughout the war with The Beast, I never forgot those 30 ships. Technically, they weren’t more than digital bits running through memory on my computer, but the screams were terrible. The drama was real. The details of the names or types of ships involved in the above story might be remembered incorrectly, but the feeling of dread when I realized that I had just caused the deaths of 30 good people will stay with me. It wasn’t a cut-scene or a FMV movie to watch passively. I participated in it. Logically, it wasn’t my fault. I couldn’t have known what was going to happen without cheating. Technically I could have restarted the mission and tried again. I normally prefer the challenge in similar situations, but the reason for not restarting this time was different. I didn’t want to dishonor the memory of the loss. Oddly, those 30 fighters were identical clones of each other. It wasn’t like you normally would have a tie to any one of them.

Still, I had made a bad decision, and the consequences were very real to me. My fight wasn’t just to play a game anymore. It was for honor. It was for redemption. Neither of these ideals were communicated directly by the game. There was no “Honor Meter”, for instance. I simply had a strong desire to make things right again.

Ok, Past Self, you’re a little dramatic, but the point remains that the story in the game was a very engaging aspect of it. I internalized the story so that it was my own, and playing the game had new meaning for me.

Exercise Complete

Now I want to go back and play through all of the Homeworld games. I never did finish them. How does the fight with the Beast end in Cataclysm? And how do the original game and the sequel work out?

And how did I just find out that Gearbox Software has had the rights to the franchise and is working on Homeworld Remastered? I hope it is ported to Linux-based systems.

If you participated in this exercise on your own, please comment below to let me know, and if you wrote your own blog post or discuss it online, make sure to use the hashtag #GDWW.

Next week, I’ll wrap up chapter 2 by playing a simple game, then analyzing its formal and dramatic elements.

Game Design Workshop Wednesday Exercise 2.8: Gripping Stories #GDWW is a post from: GBGames - Thoughts on Indie Game Development




Weekday Escape N°45

from Jay Is Games

Weekday Escape N°45 Games featured this week: Fruit Kitchens No.12: Cacao Brown; Marshmallow's New Home 3; Find the Escape-Men 120: Scorching Heat 2014 — There are a lot of things happening in October, but some of us care about only one thing: is it yummy? Is it sweet? Well, this time it is. Our Wednesday selection of three escapes from FunkyLand, Maroya and No1Game manage to be the perfect ingredients for some Weekday Escape s'mores. Tagged as: blog, browser, escape, free, funkyland, game, maroya, no1game, pointandclick, puzzle, weekday-escape



October 14, 2014


Following Me

from Jay Is Games

Platform: Javascript — Following Me Sisters Kat and Aria are lost alone in the woods at night when they accidentally cross paths with two men who don't have the friendliest intentions. How far will they go to save themselves in this Choose Your Own Adventure style text-based tale? Tagged as: adventure, browser, free, game, horror, ifiction, javascript, linux, mac, narrative, playthis, rating-r, text, torisney, windows




Alone on Raven Road

from Jay Is Games

Platform: Flash — Alone on Raven Road You, a broken down car, a lonely road, and miles of wilderness in either direction. What's the worst that can happen? A short, speedy, and spooky-lite point-and-click adventure from Self-Defiant! Tagged as: adventure, browser, flash, free, game, horror, linux, mac, playthis, pointandclick, puzzle, rating-y, selfdefiant, windows



October 13, 2014


Proxy

from Jay Is Games

Platform: Unity — Proxy Getting stuck in an elevator is bad enough, but getting stuck with eight strangers, one of whom is a killer, is even worse. People are picked off one by one as the lights go out in this short interactive movie, and you'll have to figure out which one of them is the killer to get the best ending. Tagged as: browser, free, game, interactiveart, mac, mystery, narrative, playthis, puzzle, rating-o, sonoshee, unity, windows




A new game set in Regency England

from Grey Alien Games

For the last year Grey Alien Games has been working on an exciting new casual game project.

The full details will be revealed soon…but for now we can tell you that the new game is set in Regency England (think Jane Austen costume drama). It features authentic costumes and locations, some of which are based on real places that you can still visit in England today. Here is our leading lady, Bella (click to enlarge):

For this game, my wife Helen has joined the team to contribute to design, and has also been responsible for historical and story research.

The game is really coming together for launch and we think it looks fantastic. Stay tuned for more updates over the weeks ahead, and tell us what your favourite costume dramas are in the comments.

The project is a product of the GamesLab South West programme, funded by the European Regional Development Fund, supported by the Government’s Regional Growth Fund and led by Creative England.



October 12, 2014


Alien: Isolation

from Jay Is Games

Platform: Retail — Alien: Isolation Amanda Ripley has always wanted to find out what happened to her mother Ellen fifteen years ago. Now she's going to confront it head on in this harrowing survival horror adventure where stealth and resourcefulness are your best (and really only) weapons against a seemingly unstoppable and unpredictable enemy that will hunt you every step of the way in your quest to escape the dead station of Sevastopol. Tagged as: action, adventure, commercial, console, crafting, creativeassembly, download, game, horror, ps3, ps4, puzzle, rating-r, scifi, sega, steam, survival, xbox




Button Escape 25

from Jay Is Games

Platform: Flash — Button Escape 25 All you have to do to escape is find and click on the eleven hidden buttons. Should be easy, right? But with sneaky codes and some definite weirdness, this short game might not be so simple after all. Tagged as: browser, escape, flash, free, game, linux, mac, playthis, pointandclick, puzzle, rating-g, tototoroom, windows




Rampage Rex

from Jay Is Games

Platform: Flash — Rampage Rex In Rampage Rex, a puzzle platformer by Eric Bernier and Izzy Aminov you'll be guiding a very hungry dino as he spends an afternoon taking in a little culture, literally! Despite somewhat incompatible visuals and sounds, Rampage Rex offers breezily fun stealth gameplay for players both young and fossilized. Tagged as: browser, ebernier, flash, free, game, iaminov, linux, mac, platform, puzzle, rating-g, stealth, windows




UndeadRun

from Jay Is Games

Platform: Flash — UndeadRun Everyone knows the most important things you need for a zombie apocalypse is a zombie crushing tank, unlimited ammo, and a sweet, stylish hoody. Thankfully in this zombie shooter you have all three. Steer your little cube man around to kill the zombies, grab the coins, and get out of that city. Tagged as: action, arcade, browser, flash, free, gamaga, game, linux, mac, rating-y, shooter, sidescrolling, upgrades, windows, zombies



October 11, 2014


King's Rush

from Jay Is Games

Platform: Flash — King's Rush Use dynamite to launch your tiny cartoon king down the hillside, blasting and ramming enemies and obstacles out of the way as you go. The coins you collect can be used to upgrade armor and reload speed, and buy magic gems and gadgets that aid you on your path to glory. Tagged as: action, arcade, browser, flash, free, game, launch, linux, mac, rating-g, reflex, smokoko, upgrades, windows




Spoopy Saturday

from Jay Is Games

Spoopy Saturday Games featured this week: Rust and Blood; Promise; Moonlight Ghost — Welcome to Spoopy Saturdays, where we'll be posting some fine, freaky, and free indie horror games leading up to Halloween! This week, a survival sim in a hostile word, a past best left forgotten, and a game where the scares are provided by you! Tagged as: blog, download, free, game, horror, indie, khalil, snowowl, spoopysaturday, tachi, vgperson



October 10, 2014


League of Light: Wicked Harvest

from Jay Is Games

Platform: Mac, Windows — League of Light: Wicked Harvest Children have been going missing, and you've been called in to find them in this gorgeous hidden-object adventure that has you joining forces with the world's most adorable sidekick as you uncover the mystery and solve clever puzzles. Tagged as: adventure, affiliate, bigfishgames, casual, demo, download, game, hiddenobject, mac, mariaglorum, rating-y, windows




Energy Hook Update Alpha 4.0 has landed - Codename *Buggier Than Hell*

from GameDevBlog

If you’re already a proud owner of the Energy Hook alpha, you can download the update now. If not, you can become an owner at http://energyhookgame.com. With this update, I’ve upgraded to Unity 4.6 and introduced a lot of new...




Styx: Master of Shadows

from Jay Is Games

Platform: Windows — Styx: Master of Shadows Cling to the shadows and assassinate those in your way as you attempt to steal the heart of the World-Tree, the giver of all magic. But your journey will not be easy as you travel through the tower, designed by a crazed architect and filled to the brim with guards, trolls, and other nasties. Tagged as: action, adventure, cyanidestudio, download, game, highdifficulty, indie, rating-r, rpg, stealth, steam, strategy, windows




Fungi Escape

from Jay Is Games

Platform: Flash — Fungi Escape Yonashi's latest plunks you in front of a cute cottage deep in the woods surrounded by a whoooooole lot of fungi in this escape game that's just the right amount of weird and cute. Clues and hints are hidden everywhere, and figuring out how to interpret them might be trickier than you think. Tagged as: browser, escape, flash, free, game, linux, mac, pointandclick, puzzle, rating-g, windows, yonashi




Minerics

from Jay Is Games

Platform: Flash — Minerics Getting your hands dirty is always more fun when you've got a friend along! This brightly-colored band of miners needs your help to collect the jewels that match their colors and explore the depths of their mines. Play this puzzle-platformer solo as an exercise in coordination, or bring along a friend to help you for co-op puzzle-solving fun! Tagged as: browser, flash, free, game, linux, mac, multiplayer, platform, puzzle, rating-g, teamwork, windows




Spooky Bonus New Video

from Grey Alien Games

We revamped the Spooky Bonus video to make it punchier.

Take a look at the game in action here, and tell us what you think of the video. Thanks!



October 09, 2014


Why Am I Dead?: Rebirth

from Jay Is Games

Platform: Flash — Why Am I Dead?: Rebirth A remake of the original Why Am I Dead?, Why Am I Dead: Rebirth by Peltast Games keeps the atmosphere and memorable characters while adding lots of new content. Possessing people and finding your murderer has never been easier, though, of course, those who don't already know whodunnit will probably enjoy it a lot more. Tagged as: adventure, browser, flash, free, game, horror, linux, mac, mystery, peltastgames, pixelart, rating-o, remake, windows