July 28, 2015

Magic Heroes: Save Our Park launched for Android in Google Play store!

from Anawiki

Magic Heroes: Save Our Park - Android Google Play gamePlease welcome our first Android game in Google Play store – Magic Heroes: Save Our Park

A mysterious but well-loved old lady everyone just calls “Granny” has been living in the park for longer than anyone can remember. Now, the park has fallen into disarray and the city has decided to sell the land off to a greedy real estate developer to be turned into condos. Poor Granny is going to lose her home, and the neighborhood is going to lose its park… unless you can help.

Download Magic Heroes for Android!

Read more about Magic Heroes: Save Our Park. The game is also available for PC Windows, Mac OS X and iOS.

July 27, 2015

Regency Solitaire Mac version for Steam released

from Grey Alien Games

We’re happy to announce that Regency Solitaire is now available for Mac users on Steam.

To celebrate, we’re offering a 25% discount to both PC and Mac customers who buy Regency Solitaire on Steam this week (offer ends 3rd August, 2015).

Customers will enjoy our latest, updated version of the game, V1.16, which includes widescreen support.


from Jay Is Games

Platform: Flash — Ruffian! In Broken Pixel's stylish, tongue-in-cheek, old-timey projectile puzzler, you're a most vile criminal indeed, whose deadly eye and deadlier pistol can take down men, women, and children alike with only a few shots... provided you know where to place them! Tagged as: brokenpixel, browser, flash, free, game, playthis, projectile, puzzle, rating-y

Play Double FreeCell Solitaire Online!

from A Shareware Life


FreeCell Week begins today on the online games site.  New today is the 2 deck FreeCell type game Double FreeCell.  Play Double FreeCell Solitaire online.

Newton's Law

from Jay Is Games

Platform: Flash — Newton's Law Newton isn't your average mall cop, he's a SPACE mall cop, and this isn't your average day. Criminals have invaded and shut off the gravity, so you'll need to use your gun to propel yourself around randomly shuffled levels to save shoppers, blast baddies, and more. Tagged as: action, browser, flash, free, game, justwo, physics, playthis, rating-o, shooter, upgrades

Can Games Address the Vocabulary Gap?

from GBGames

I didn’t know that vocabulary is hugely important in someone’s development. Children from poorer families tend to know fewer words than children from wealthier families.

And according to the 1995 study by Betty Hart and Todd R. Risly called The Early Catastrophe: The 30 Million Word Gap, it’s an enormous difference that would take a lot of time and effort to address.

What’s more, the exposure to words by children in poverty tends to be negative in nature. Silence means you aren’t in trouble, but it also means you aren’t growing your vocabulary.

As you can imagine, being behind by millions of words means you can’t build upon those words. You don’t read as much, which means you don’t grow your vocabulary on your own time. Advanced lessons can essentially become meaningless gibberish, and you fall further behind your peers as you get older.

Education Week recently published an article that mentioned the benefits of technology regarding vocabulary skills:

With the right technology, struggling students can gain not only more word experiences per unit of time than they can from traditional instruction; they can also gain the right word experiences to prevent them from falling behind, giving them a real shot at excelling and achieving their potential.

Games are all about learning. I recall playing Lemonade Stand and learning the word “advertising”. I didn’t know it, and then I encountered it in the context of the game, and I had to learn what it meant in order to play. Today’s games can feature positive audio and speech, and speech-recognition means the player can talk to someone in-game in a safe environment.

But I was also privileged to have a computer in my home, as well as a dictionary and the know-how to look it up. Not everyone has access to smartphones and tablets and consoles and computers.

Many schools are trying to address the technology gap by ensuring there are computers in the classroom, and some schools have programs to assign a laptop or tablet to each student. But is it enough to address the technology gap?

And where children have access to such technology, do they have the games geared towards helping them with their vocabulary, and as a result, the trajectory of their lives?

Can Games Address the Vocabulary Gap? is a post from: GBGames - Thoughts on Indie Game Development

July 26, 2015

Big Fish Games Collector's Edition BOGO Sale!

from Casual Game Guides

Don't miss a Big Fish Games Sale today! Buy ONE Collector’s Edition and get ONE for $1.99! Just use code DOGDAYS at checkout. Offer ends July 26, 2015.

Regency Solitaire V116 Update Released

from Grey Alien Games

Widescreen mode!

We just released a big update for Regency Solitaire (PC/Mac). The current version on our site was V1.06 and the new version is V1.16.

The main changes are:

- Various fixes and stability enhancements.
- Decent Widescreen support. The game will now use player’s desktop resolution in Full Screen mode.

How to get it

If you bought the game through our website, simply go to your original BMT Micro order receipt and click on the download link. It should download the updated version. If you have any problems, just email us using the email address on our contact page.

We’ll also be releasing this update on Steam on Monday 27th July 2016 at 5pm GMT along with a Mac version!

We’ve also sent it to the major portals who will hopefully update their versions too.

Detailed change list:

- Changed framework to use a more reliable Windows API call to get the dynamic data folder which also supports Unicode characters in the path.

- Fix for game starting in windowed mode with no profile after a crash/invalid exit.

- Fixed bug where final chapter’s gold wasn’t stored in player profile.
- Fixed bug where finishing with a perfect during a combo didn’t show the correct multiplier value.

- Fixed bug where pressing Space during a combo would block further user input.
- Clicking anywhere on the Hand Complete screen will no longer move onto the next hand.

- Steam update only.

- Made game default to windowed mode on first run and after incorrect shutdown.
- Various localised version fixes.

- Fixed bug where sometimes a shuffle could result in a Regal lock being impossible to unlock.

- Added an underline on 6 and 9 plain cards to help indicate which way up they are.

- Game now uses desktop resolution in full screen mode. Everything should look a bit nicer on screens over 768 pixels tall.
- Added wallpaper side borders to full screen mode on widescreen monitors.

- Stopped these tips from showing if Show Tips is unchecked in Options: Stock pile, undo button, got wildcard/joker.
- Fixed Phoenix powerup bug where sometimes you couldn’t click on the stock pile after using it.
- Fixed Bella’s fan in the intro movie to not have spikes!
- Bella will appear in her full outfit on Chapter 20 instead of her normal one.

And that’s it. Thanks to everyone who helped us find and solve these issues.


Fruit Kitchens No. 24: Papaya Yellow

from Jay Is Games

Platform: Flash — Fruit Kitchens No. 24: Papaya Yellow Need a sunny way to escape from your day for a few minutes? Funkyland's light and perky game is definitely of the short and sweet variety as you hunt for seven papayas before you're allowed to leave this wonderfully kitschy kitchen. Tagged as: browser, escape, flash, free, funkyland, game, playthis, pointandclick, puzzle, rating-g

Dealing with Game Designer’s Block

from GBGames

You’re working on your game, and you are struggling to get it to come together.

Maybe it’s taking a long time to implement. Maybe you are in the middle of a large project and you’re getting sick of it. Maybe partway through you realize you haven’t even decided what experience you’re aiming for yet.

Maybe it’s time to take a short break to design a simpler game.

Simple Board Game

Brenda Romero’s introductory game design exercise is ideal in these situations. Instead of trying to create a completely unique and commercially-viable game, solving all of the various subproblems you find there, this exercise gives you a simple framework to build around while still giving you a chance to stretch your game design muscles.

Create a race-to-the-end board game, and iteratively build up a complete game. It doesn’t have to be something you can sell. It just has needs to be something you can point to and say, “I made it” and could be something you might whip together in a short period of time.

Doing these kinds of exercises is the equivalent of an artist sketching a quick drawing in a notebook with a pencil. It might not be lead to anything more, but it’s a way to actively engage your mind while also resting it for your main work.

Dealing with Game Designer’s Block is a post from: GBGames - Thoughts on Indie Game Development

July 25, 2015

Play Hypotenuse Solitaire Online!

from A Shareware Life


Klondike week ends with Hypotenuse, a 2 deck Klondike type game.  Play Hypotenuse solitaire online.

Don't Escape 3

from Jay Is Games

Platform: Flash — Don't Escape 3 Waking up with a pounding headache stinks. Waking up with a pounding headache in a starship's airlock and discovering everyone else is dead? You must be in one of ScriptWelder's fantastically creepy anti-escape games! Investigate the ship and discover the truth, but you're working on borrowed time, and you may not be alone. Tagged as: adventure, browser, flash, free, game, horror, pointandclick, puzzle, rating-o, scifi, scriptwelder

You Have to Actually Do the Work to Claim You Can Do It

from GBGames

Yesterday at the day job, a coworker and I were discussing coding challenges. He was talking about how he came across one that, even though he knows how he would approach it, it would still be fun to do.

He said at one point, “I’ve never actually written a program to solve Sudoku.”

Another coworker chimed in to say, “Yeah, but you know you could write one.”

First coworker: “True, but while I know I could, I never have.”

And they went back and forth for a bit, with one arguing that he’s more interested in tackling the unsolved problems of the world rather than work on problems he knows he can solve.

I thought about his position, and I have concluded that he’s wrong.

I agree with the desire to work on something worthwhile. Writing your own Sudoku solver when others already exist isn’t likely to result in any significant, lasting impact. Solving engineering problems such as aiming NASA’s New Horizons at Pluto accurately over the course of almost a decade? That’s gratifying work.

But there’s a difference between knowing you could write a “Hello, World” program and being able to say you’ve done it, and it’s not just about bragging rights.

Here’s a “Hello, World” in C++ that took me a mere moment to write just now:

#include <iostream>

int main()
   std::cout << "Hello, World!" << std::endl;
   return 0;

I’m confident I don’t need to run it through a compiler to make sure I wrote it correctly. I write C++ code often enough that something this simple usually works just fine the first time, although feel free to tell me I made a mistake if you spot one.

But it wasn’t always this easy for me. Before I wrote code regularly, I’d make mistakes that would seem boneheaded to me today.

For instance, I might forget to include the iostream header in the first place. Coming from a QBasic background, where PRINT was a built-in command, it was odd to have to include a separate header to do something so basic as output text.

Another example is forgetting which way the streaming operators go for output versus input. << or >>? When I wasn’t writing code daily, I would have a hard time writing new code that used cin or cout because of this issue.

I had no idea there was a need to flush the output when I first started coding in C++, so I might leave off the std::endl, probably because I didn’t know it existed at first. I would wonder why my program wouldn’t spit out the text I expected to see, or why only part of the text seemed to make it and the rest was missing.

And of course, I might accidentally forget a semicolon or two.

That’s a lot of potential mistakes for a “Hello, World” program, and I am sure I ran into every single one and possibly more.

Before I was considered an expert C++ programmer, I could argue that I know how to write a “Hello, World” program. In general, that is. I knew the trick was to use some command to output a specific string, just like most programming languages.

Boooooooriiiiing! I’m above this. I want to do something more interesting!

I remember feeling this way, but I also remember the feeling the first time I tried to read some source code I found on the Internet. I couldn’t follow it! Everything was more complicated than it needed to be, and they used “advanced” things such as std::vector.

It was around this time that I found a good C++ book and followed the exercises in the chapters. I used to skip them because I thought, “Yeah, I get the gist.”

But actually doing the work helped me internalize the lessons. I didn’t have a vague, general understanding of the code. I KNEW the code.

It’s like the difference between being told about a majestic view of the mountains are and seeing it for yourself. One is story, and the other is experience.

“Hello, World” is pretty easy to master, but writing the code to handle input correctly and spit out appropriate output builds upon the knowledge you have for doing this easy work. And the new code will have its own common pitfalls that experts don’t run into anymore but that trip people up when they first encounter it. Did your stream try to convert the user’s input into an integer and fail? Are you handling this situation correctly?

Yeah, you might get the general idea and know you COULD write the code, but until you do, you don’t get to claim expertise in writing such code. Knowing the mechanics of diving isn’t the same as knowing how to dive. Knowing how to use color to simulate shadows and lighting doesn’t mean you know how to paint a bowl of fruit.

I would love to be involved in a worthwhile, complex, never-before-solved project, but it’s hard to demonstrate competence when I’m struggling with common mistakes in the solved problems.

You have to put in the work. Until then, you’re untested.

You Have to Actually Do the Work to Claim You Can Do It is a post from: GBGames - Thoughts on Indie Game Development


from Jay Is Games

Platform: iOS, Android — Splendor There's no fast way to build a gem empire from the ground up, but everyone's gotta start somewhere, fishing for shiny rocks in the mines. In Splendor, the mobile port of the board game of the same name, you've got to take that handful of gems to buy cards from the tableau, which let you buy bigger and more expensive cards, building up your roster of workers and nobles until you're practically swimming in diamonds and rubies. Aside from all the sharp edges, doesn't that sound like fun? Tagged as: android, board, game, ios, ipad, iphone, ipodtouch, kindle, mobile, puzzle, rating-g, spacecowboys, strategy, tablet

July 24, 2015

Doodle God Blitz

from Jay Is Games

Platform: iOS, Android, Flash — Doodle God Blitz JoyBits' newest incarnation of their mobile spin on the Doodle God element-creating puzzle game series comes to your browser, with flashier visuals and quests, though some frustrating ads and a slew of (optional) in-game purchases may not win everyone over. Tagged as: android, browser, doodlegod, flash, free, freetoplay, game, ios, ipad, iphone, ipodtouch, joybits, microtransactions, mobile, playthis, puzzle

Play Flower Garden Solitaire Online!

from A Shareware Life


Today's new online solitaire game is Flower Garden.  Play Flower Garden solitaire online.

Avalon Legends Solitaire 2 launched on iPhone and iPad!

from Anawiki

Avalon Legends Solitaire 2We have a great news for iPad and iPhone (or iPod touch) users. Avalon Legends Solitaire 2 just launched in the App Store and is available for download for free. You can play a set of levels before you decide if you like the game enough to buy it.

With his kingdom under threat by the goblin army, King Arthur turns to the Druids for assistance. Camelot lies in ruins and it’s up to you, the Royal Druid, to use the magic cards to unlock the power of nature and rebuild the kingdom. Do you have what it takes to save Avalon?

Download Avalon Legends Solitaire 2 for iOS now!

Creative Commons Has a Kickstarter Project to Create a Book About Open Business Models

from GBGames

There are always debates about business models. Years ago, everyone was saying that you should focus on Flash. Anyone who suggested Java was perfectly fine to use got pushback. When asked to justify Java for game development, people would say, “Look at how successful Runescape is!” and the Flash proponents would say, “But that’s the exception!”

Minecraft would come later.

Similarly, I recall talking to someone about a business model for making open source games, and I was told that you couldn’t make a living from it. I pointed out games such as Second Life and was told, “But that doesn’t count!”

Counterexamples in these kinds of arguments are always exceptions that don’t count for some reason.

Creative Commons, the nonprofit organization that enables the sharing and use of creativity and knowledge through free legal tools, decided to write a book on open business models to show how exceptional they really are.

We want to show the world the full spectrum of open business models made using Creative Commons. Our goal is to begin to answer what we consider one of the most important questions of the digital age: how do creators make money to sustain what they do when they are letting the world reuse their work?

As of this writing, the Kickstarter campaign has 20 days left and is almost halfway to its funding goal.

For the last couple of decades, people have questioned how you can make a living by giving away what has traditionally been protected by copyright, patent, and trademark law. And some of these people get animatedly threatened by the idea, as if it somehow smells too politically threatening.

While some websites have tried to list open business models in the past, I think an entire book on the topic would fill a void in the debate.

Creative Commons Has a Kickstarter Project to Create a Book About Open Business Models is a post from: GBGames - Thoughts on Indie Game Development


from Jay Is Games

Platform: Flash — BLOCnog Get yourself into a bit of a sticky situation with a sliding block game all about sticking other blocks to yourself! As a smiling, orange block, slide around the playing field. Any other orange blocks you touch will stick to you and become part of your body. But if you get too big, you might have to rely on spikes and bombs to carve yourself down to size! Become the right shape to fit on top of the red-and-yellow goal! Tagged as: browser, flash, free, game, gameshot, puzzle, rating-g, slidingblock, sokoban

Episode 392: And Introducing…

from Casual Gamer Chick

No Gravatar

Yes, it seems strange that we skipped Episode 391, but it was recorded, but some issues prevented it from being posted. Instead, it’ll come out sometime later this year. For now, Episode 392 features the debut of Scott Dirk, aka Alphashard, as a co-host. There are some audio issues, so be warned.

The news includes:

  • Nintendo CEO Satoru Iwata passes away at 55
  • Kojima’s name removed from Metal Gear Solid V cover
  • Fallout 4 is about “freedom“, not being the “best looking game,” says Bethesda
  • Shenmue 3 breaks Kickstarter video game record
  • Over 50% of parents worry about their children playing video games online

No Listener Feedback this week – write in!

Yes, it seems strange that we skipped Episode 391, but it was recorded, but some issues prevented it from being posted. Instead, it’ll come out sometime later this year. For now, Episode 392 features the debut of Scott Dirk, aka Alphashard, as a co-host. There are some audio issues, so be warned. The news includes: Nintendo CEO Satoru Iwata passes away at 55 Kojima’s name removed from Metal Gear Solid V cover Fallout 4 is about “freedom“, not being the “best looking game,” says Bethesda Shenmue 3 breaks Kickstarter video game record Over 50% of parents worry about their children playing video games online No Listener Feedback this week – write in!

July 23, 2015


from Jay Is Games

Platform: Windows — DELETE? Trapped in a robotics lab and with no memories a young boy named Zai sets out to find a way to restore his past. Teaming up with the only other living thing there, a strange girl named simply 04, he sets out to explore his surroundings, find a way to gather information on who and what he is in this free indie adventure game. Tagged as: adventure, download, free, game, indie, jestereir, narrative, puzzle, rating-o, scifi, windows

Play Moving Left Solitaire Online!

from A Shareware Life


Play Moving Left solitaire online.  Moving Left is a unique Klondike type game.


Bouncy and Monsto

from Jay Is Games

Platform: Flash — Bouncy and Monsto Buddies Monsto and Bouncy love being together, so when they get separated when Bouncy chases after stars, you'll need to manipulate your environment to bring them back together in this simple yet bright and cheery, kid-friendly physics puzzle game from Crayon Hero. Tagged as: browser, crayonhero, flash, free, game, physics, playthis, puzzle, rating-g

The Great Gatsby Was a Flop; How’s Your Game?

from GBGames

Yesterday while listening to an audiobook, I learned that F. Scott Fitzgerald died thinking that his greatest work was a failure.

He earned just $2,000 from The Great Gatsby. In today’s money, it represents a bit more, and he was in the top 1% of income earners in his time, but this was his major novel. He put a lot of blood, sweat, and tears into it, but he got paid the same as or less than he did for his short stories. How depressing!

Now, there are different definitions of success, and financial success isn’t everything. But Fitzgerald expected Gatsby to be a huge financial success and was disappointed.

Today, the work is taught in schools, which is how I became familiar with it. I had to write a paper on the novel as part of my high school English class, and I remember someone saying, “Hah, good luck! That’s the teacher’s favorite book.”

So I made sure to do my research well. I even read the book twice before writing my paper early enough to be able to edit it instead of trying to get it all done on the last day. I got an A, and I found I quite enjoyed the book as well.

Incidentally, I learned that The Great Gatsby is still not in the public domain, despite the author having been dead for three-quarters of a century.

The audiobook mentioned a number of Fitzgerald’s peers who are widely recognized today as geniuses as well, but when they actively published, they experienced modest financial success. The very financially successful literature was apparently kind of terrible and written by authors who are all but forgotten, but people couldn’t get enough of them.

So what’s the lesson here as an indie game developer?

No one has it easy. Fitzgerald was a popular figure, and his greatest work still couldn’t find traction with the public in his lifetime, despite the praise he got from fellow writers.

Most people look to the great successes for inspiration. What was Howard Schultz’s secret to success for Starbucks? How did Mark Zuckerberg make Facebook the juggernaut it is? See what Notch did with Minecraft?

They are all human. They all failed somewhere. Some found great financial success, while others didn’t.

We don’t often hear about the failures of successful people. We forget about the struggle and look for the glamorous.

Then we look at our own results and worry we don’t measure up. We think we’ll never be great ourselves, because we don’t recognize that our failures are exactly the same kinds of failures that the successful people had.

When you publish a game, it’s entirely possible that no one will find out about it. You pour your heart and soul into a game for months or years, and it could flop. Meanwhile, you see other games take over the world and hear that the developers made them in a few weeks in their spare time.

You see huge and successful indie games, games that get all the press and sales, and you compare your efforts to what you perceive as someone’s effortless genius. It can be heartbreaking and frustrating.

Some of us stop bothering to try.

But failure is part of the process of succeeding.

Ideally, you get to success while you can still enjoy it. You just need to make the attempt and get past the failure first.

The Great Gatsby Was a Flop; How’s Your Game? is a post from: GBGames - Thoughts on Indie Game Development

July 22, 2015

Fun in the Sun

from Jay Is Games

Platform: Flash — Fun in the Sun Think you have problems? If Andrew doesn't come up with five grand, not only will his inn be shut down forever, but he'll be thrown into a volcano, in this strange and silly point-and-click puzzle adventure from Carmel Games. Tagged as: adventure, browser, carmelgames, flash, free, game, playthis, pointandclick, puzzle, rating-g

Play Northwest Territory Solitaire Online!

from A Shareware Life


Klondike Week continues with Northwest Territory, a Klondike type game I invented.  Play Northwest Territory online.

Valuable Books on Game Design

from GBGames

Earlier this month, I watched a 2013 recording of a game design talk by Lost Garden’s Daniel Cook, Game Design Theory I Wish I had Known When I Started:

The slides don’t actually seem to exist anywhere, by the way.

It’s a great presentation, and he goes very high level, leaving the details of each item as an exercise for you to explore in your game design education.

At some point he mentions that there are only a handful of game design books worth having, and he lists three of them in his talk.

I already owned a copy of A Theory of Fun for Game Design by Raph Koster. It was out of print for a bit, and I was strung along by an ordering system snafu on one website that couldn’t actually seem to process the order in 2008.

But eventually I got it, and I should probably reread it again because in watching Cook’s talk and in seeing comments by others, everyone seemed to love it more than I remember loving it, and maybe I missed something the first time.

The other two books Cook mentioned in his talk are: Game Feel: A Game Designer’s Guide to Virtual Sensation by Steve Swink and Game Mechanics: Advanced Game Design by Ernest Adams and Joris Dormans.

I didn’t know about these books, but on the strength of Cook’s recommendation alone, I ordered them, and now I have my own copies.

My New Game Design Books

When I was in college, I studied computer science, and I had a roommate who studied Human-Computer Interaction. I remember thinking that HCI would come in handy in game development, and here Swink has written an entire book on the topic geared towards games.

I used to own a book by Ernest Adams and Andrew Rollings called Game Architecture and Design, and the only reason I got rid of it was because a new edition had come out. Ernest Adams has written quite a few books on game design, some geared towards specific types of games. Game Mechanics is over 300 pages of deep exploration of the topic, and I look forward to diving into it.

Both of these books are deep dives into subtopics in game design. There are other books on my shelf that I really enjoyed which are a bit more general.

One is Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition by Tracy Fullerton, a great textbook which I reviewed last year. I also went through a number of the exercises weekly for a time, which you can see at Game Design Workshop Wednesdays.

One book with accessible, non-digital exercises that do not require a computer or other expensive technology is Challenges for Game Designers by Ian Schreiber and Brenda Romero. Combine this book with Schreiber’s free online courses on game design, Game Design Concepts and Game Balance Concepts, and you’ve got a good set of game design educational resources.

Tynan Sylvester’s Designing Games covered some of the same ground as other game design books, which is to be expected, but it also brought some fresh perspective and seemed more holistic. I appreciated the discussion on marketing and business influences since games aren’t created in a vacuum. I wrote review of Designing Games last year as well.

What game design books on your shelf do you find the most valuable?

Valuable Books on Game Design is a post from: GBGames - Thoughts on Indie Game Development

Weekday Escape N°85

from Jay Is Games

Weekday Escape N°85 Games featured this week: Art Walls Escape 3; Vampire Escape 3; Strange Slime Escape — This week on your Weekday Escape! A succession of locked doors that get more complex (and weird!) as you go, a realm full of the least threatening vampires ever, and an escape with a whopping ten endings and a whole lot of goop. Tagged as: blog, browser, escape, esklavos, free, game, lutaru, no1game, weekday-escape

July 21, 2015

Developer Spotlight Sale: Elephant Games

from Casual Game Guides

Today only, get 50% OFF games developed by Elephant Games! Use code ELEPHANT at checkout. Valid July 21, 2015 Check out all the great titles you can choose from!

Catch of the Week: League of Light: Dark Omens Only $2.99!

from Casual Game Guides

This week's Big Fish Games Catch of the Week is the hidden object adventure game League of Light: Dark Omens! That means for this week only, you can get this game for only $2.99! With a overall rating of 4.5 stars, this is a great addition for your collection. 

» League of Light: Dark Omens Walkthrough & Forum

» League of Light: Dark Omens Free Trial & Related Games

Orient Express Night:First Station

from Jay Is Games

Platform: Flash — Orient Express Night:First Station Though there may not be reason to leave such a peaceful serene atmosphere this train designed by TomaTea provides us with a clever and fun way to depart. Another escape charming game filled with puzzles and laced with soothing music. Tagged as: browser, escape, flash, free, game, pointandclick, puzzle, rating-g, tomatea

Brain Dots

from Jay Is Games

Platform: iOS, Android — Brain Dots If you're looking for a game that's sure to give you a challenge, yet is simple to learn, look no further. You must draw lines in such a way to get the two colored dots to touch. Puzzle your way through hundreds of levels one line at a time. Tagged as: android, drawing, free, game, ios, ipad, iphone, ipodtouch, mobile, physics, puzzle, rating-g, translimit

Avalon Legends Solitaire 2 submitted to Steam Greenlight!

from Anawiki

If you’d like to help Avalon Legends Solitaire 2 get Greenlight, please vote YES!


This is our first game submitted to the big community of Steam players. I hope they will love it.

Play Gargantua Solitaire Online!

from A Shareware Life


Klondike Week continues with Gargantua, a 2 deck Klondike type game.  Play Gargantua Solitaire Online.

How to Find Indies in Iowa

from GBGames

When I started out as an indie game developer, I found a home on the Internet. It was a set of forums dedicated not just to game development but also to making a living from it.

And while daily online communication, or maybe just procrastination, was helpful, it was nothing compared to the monthly face-to-face meetups we had in Chicago. We met either downtown at a Dave & Buster’s or at a Starbuck’s in Schaumburg.

It was kind of a loose mastermind group, in which we tried to set goals for the next meeting and held each other accountable to them. We had a range of completely newbies to experienced and successful business owners, and we all met, tried out each other’s games, and gave feedback.

So when I moved to Des Moines, Iowa, I immediately wondered where a similar collection of indies were.

They’re hard to find, so I decided to put a summary on this page in the hopes that it will be easier for everyone to connect with groups they might not have otherwise known existed.

The Iowa Game Dev Friendship Club has a mailing list at https://groups.google.com/forum/#!forum/igdf. It’s made up of indies and enthusiasts from all across the state of Iowa, especially out of Ames and Iowa City which is where our major universities are.

There is now an associated Iowa Game Dev Friendship Club Facebook group.

Sometimes a good number of members show up at a game jam, but otherwise they don’t try to organize massive face-to-face meetings. There have been Des Moines-area meetups in the past, such as the Midwest Mingle.

If you’re in Ames or Iowa City, your local university has a game developer organization. Iowa State has the Iowa State Game Development Club, which has an enthusiastic Twitter account at @isu_gdc and a ISU Game Dev Club Facebook page.

University of Iowa in Iowa City has EPX Video Game and Animation Studio, formerly known as Animation and Interaction at the University of Iowa. You can find them at their weekly meetings and at their EPX Facebook group.

Did I miss anyone? Is there an Iowa indie game developer meetup you’re hosting that I don’t know about? Let me know, and I’ll update this list.

How to Find Indies in Iowa is a post from: GBGames - Thoughts on Indie Game Development

July 20, 2015


from Jay Is Games

Platform: Windows — Process If you're going to read this you better do it quick because you're running out of time. In roughly 20 minutes a subway train is going to crash, and you're the only one on board this charging death sentence. It's up to you to solve the puzzles to restart the train's system before your time is up in this free indie point-and-click puzzle game. Tagged as: download, free, game, horror, indie, pointandclick, puzzle, rating-g, surreal, trainyard, windows

Play King Albert Solitaire Online!

from A Shareware Life


The 20th anniversary of Pretty Good Solitaire is coming soon! This week is Klondike week: there will be a new Klondike type game every day on the online games site.

Today's new game is King Albert, an open Klondike variation. Play King Albert Solitaire Online .

July 19, 2015


from Jay Is Games

Platform: Android, Flash — Indefinite You're guilty. They know you are, and nothing you can say will change their mind. The only question is how long you can hold out without contradicting yourself or dawdling in this fast-paced game of interrogation after a catastrophic event. The only question is... what are you guilty of? Tagged as: action, android, arcade, brandlibel, browser, flash, free, game, memory, mobile, playthis, rating-y, simpleidea

Play Carlton Solitaire Online!

from A Shareware Life


Klondike Week begins today on my online solitaire site - new today, play Carlton Solitaire online.

Aries Escape No. 17

from Jay Is Games

Platform: Flash — Aries Escape No. 17 Gyms are great places to be (unless there's a tabata drill in your future and a manic gleam in your trainer's eye), but in this escape game in the popular Aries Escape series, if you ever want to find a way out, you'll have to exercise your brain by solving a whole lot of puzzles and codes! Tagged as: ariesescape, browser, escape, flash, free, game, japanese, libertechno, playthis, pointandclick, puzzle, rating-g

July 18, 2015

Lunchtime at St. Expeditus

from Jay Is Games

Platform: Javascript — Lunchtime at St. Expeditus In this cute online visual novel puzzle game, you're just your average, mildly psychic high school student, and your friends have a whole bunch of problems they need you to solve, but you only have a lunch hour to do it. Can you get everything done when everyone keeps moving around as time passes? Tagged as: adventure, aetheria, browser, dhtml, free, game, narrative, playthis, puzzle, rating-g, visualnovel

The Fishermen and the Worm

from Jay Is Games

Platform: Windows — The Fishermen and the Worm In this surreal free indie adventure, a bunch of fishermen, believing they're following a "chosen one", have started a new underground society... and that's just the tip of the iceberg of strangeness. When two of these fishermen, who have never fished or even seen water, decide to climb to the surface, that's when things get really weird. Tagged as: adventure, download, free, game, geezerflakes, horror, humor, indie, rating-o, rpg, rpgmaker, surreal, windows

Weekend Download N°267

from Jay Is Games

Weekend Download N°267 Games featured this week: The West Quad; A Troll's Fairy Tale; How Now, Sea Cow? — This week on your Weekend Download... a young college student still mourning the loss of her sister finds herself in a surreal world where she must make an impossible choice. A troll who keeps pushing every would-be suitor away longs for true love. And a little girl with an aquatic bestie and a whole lot of lettuce. Tagged as: blog, download, free, game, indie, weekenddownload

July 17, 2015

Queen at Arms

from Jay Is Games

Platform: Mac, Windows, Linux — Queen at Arms Marcus has a secret. When her father dies, she assumes the identity of a young man and joins the army to find her brother, but quickly becomes embroiled in a war with catastrophic consequences where she can't stay in the background and keep silent. A massive indie visual novel adventure with five romantic options, a complex storyline, and rich characters that deserves to be played and talked about despite some issues with pacing and spreading itself thin. Tagged as: adventure, aqualuftgames, demo, download, game, indie, lgbtq, linux, mac, narrative, rating-o, romance, rpg, visualnovel, windows

Play Clover Leaf Solitaire Online!

from A Shareware Life


Play Clover Leaf solitaire online.

Once Upon A Timeline

from Jay Is Games

Platform: Mac, Windows, Linux, Unity — Once Upon A Timeline Can you imagine what your life would have been like if your Uncle was Doc Brown? All the crazy adventures you would have gone on? Well our protagonist in free indie point-and-click adventure Once Upon A Timeline can as his aunt is working on a time machine. He soon finds out it's not all fun and games, though there is a great deal less worrying about destroying the timeline. He and his Aunt are pretty lax about that. Tagged as: adventure, awfindlay, browser, download, free, game, indie, linux, mac, pixelart, pointandclick, rating-o, unity, windows

Letting Go of Negativity

from GBGames

Social media is a great way to find out what everyone is thinking.

Unfortunately, it can show the dark side of people all too easily. Sometimes it is extreme and explicit, and sometimes it is subtle, but either way, people have a capability of being quite terrible.

They voice their anger and opposition about things that don’t impact them, and you might strongly disagree because it does impact you and your loved ones.

It can be painful at times, especially if they get personal. You can get riled up. You can get angry.

And there’s nothing wrong with feeling this way.

It’s just that it saps your energy so you can’t spend that energy on something better.

My friend Danyelle posts a weekly video called Wednesday’s Words of Wisdom in which she shares a quote and talks about how it resonates with her, and her video on July 15th was about letting go of outrage:

It’s one thing to be passive in the face of anger. It’s another to decide to spend your time on something with more consequence. People on Facebook or Twitter can easily share their opinions that no one asked for, and you don’t have to engage at their level.

Someone shares a hurtful meme? You might not even know about it because while they’re on Facebook posting something that people may or may not see, you’re setting a good example by your actions and making a real difference in the world.

It can be somewhat addicting to want to get into the anger and outrage debate, but when you look back in five years, are you going to be proud of the online arguments you participated in willingly, or are you going to be grateful you let those things go so you can spend your time making real progress in your life and the lives of others?

Letting Go of Negativity is a post from: GBGames - Thoughts on Indie Game Development

Link Dump Friday N° 382

from Jay Is Games

Link Dump Friday N° 382 Games featured this week: Hero Simulator; The Utilizer; Joralemon; It Needs Care — This week on Link Dump Friday, an idle game where you have to take over your father's old job, a squishy new toy that's entirely dependent on you for survival, a strange combination of match-3 and shooting to fend off an alien invasion, and a chat with a friend who's into urban exploration that goes horribly wrong. Tagged as: blog, browser, free, game, linkdump

July 16, 2015

Update on Our Cats

from A Shareware Life

Previously:  Solitaire Cats Vet Bills Sale

Yesterday, we took our two sick cats to the vet.  We got good news and bad news.




Pumpkin is getting better.  She is not hiding anymore, she is eating (a lot), and looks much better.  The vet is concerned that she is not gaining weight back, so she is on new meds to help that.  She now gets two meds once a day, but one is just on her food and the other is a liquid, so it isn't too bad.  She has to go in again in a few weeks for another check, but it looks like she will eventually be fine.




Unfortunately Ace is not doing as well.  She will turn 16 in a few weeks and age is catching up to her.  She is getting weak and the kidney issues are winning.  We are increasing the fluids we give her everyday, but at this point that is about all we can do.  Fortunately, she seems to be enjoying life and watching birds and continues to just get friendlier and more vocal all the time.  As long as she continues to enjoy whatever time she has left, then it is good.

Here is a video that shows what we do with Ace every day.


You're Grounded!

from Jay Is Games

Platform: Flash — You're Grounded! You're grounded, and when you're a child genius, being stuck in your room is the most boring thing you can imagine... until you get a visit from your future self, telling you that only you can save the city if you can cobble together a device from things laying around your room in this fun point-and-click puzzle game! Tagged as: adventure, browser, flash, free, game, pointandclick, puzzle, randomgames, rating-g